My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Bandit
Barbarian Barrel
Firecracker Bandit Electro Wizard
The Log
Firecracker Hog Rider Bandit
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Hog Rider P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Hog Rider Bandit Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Earthquake Bandit Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Earthquake

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker P.E.K.K.A Bandit
Firecracker
Hog Rider Bats Earthquake P.E.K.K.A Bandit
Earthquake
Hog Rider Firecracker P.E.K.K.A The Log
Hog Rider
Bats Firecracker Earthquake The Log Bandit Electro Wizard
P.E.K.K.A
Electro Wizard Bats Firecracker Earthquake The Log
The Log
Hog Rider Earthquake P.E.K.K.A Bandit
Bandit
Bats Firecracker Hog Rider The Log Electro Wizard
Electro Wizard
P.E.K.K.A Hog Rider Bandit

Defense Synergies 2 15

Bats
Firecracker Earthquake P.E.K.K.A The Log Bandit Electro Wizard
Firecracker
The Log Bats Earthquake P.E.K.K.A Bandit Electro Wizard
Earthquake
Bats Firecracker The Log
Hog Rider
P.E.K.K.A
The Log Bats Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Bats Earthquake Bandit Electro Wizard
Bandit
Bats Firecracker The Log Electro Wizard
Electro Wizard
Bats Firecracker P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log Electro Wizard
P.E.K.K.A Bats Firecracker The Log Bandit Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A Bats Firecracker Bandit Electro Wizard
Firecracker Earthquake P.E.K.K.A The Log
The Log Bats Firecracker Earthquake Bandit Electro Wizard
Bats Electro Wizard Firecracker
Earthquake P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
Firecracker Bandit Electro Wizard
Bats Electro Wizard Firecracker Earthquake The Log Bandit
Bats Firecracker Electro Wizard
P.E.K.K.A Bats Earthquake The Log Bandit Electro Wizard
Bats Firecracker Earthquake P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Bats Firecracker P.E.K.K.A Electro Wizard
Bats Firecracker The Log Bandit Electro Wizard
Earthquake The Log Bats Firecracker Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Bats Firecracker Earthquake P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Firecracker The Log
P.E.K.K.A Bandit Bats The Log Electro Wizard
P.E.K.K.A Bats The Log Bandit Electro Wizard
P.E.K.K.A Bandit
Firecracker Bats Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Firecracker The Log Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit
Firecracker
Electro Wizard Bats Firecracker P.E.K.K.A The Log
Bats Firecracker Earthquake P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log Bandit
Firecracker The Log Bandit Electro Wizard
Earthquake The Log Bandit
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker Bats
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker Bandit
Bats Electro Wizard
Firecracker Earthquake The Log Bandit Electro Wizard
Firecracker
Earthquake Firecracker The Log Bandit
Earthquake Firecracker Bandit
Earthquake Firecracker The Log
Earthquake Firecracker The Log Bandit
Earthquake Firecracker The Log Bandit
Earthquake
Bats
Firecracker Earthquake The Log Bandit Electro Wizard
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake Bandit Electro Wizard
The Log Bandit
Firecracker The Log Bandit
Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Earthquake The Log Bandit
Firecracker Electro Wizard
P.E.K.K.A
Firecracker Earthquake The Log
Earthquake Electro Wizard Bats Bandit
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker Earthquake
Firecracker P.E.K.K.A
Bats Firecracker The Log Electro Wizard
Firecracker Bats Electro Wizard
Firecracker The Log Bandit Electro Wizard
P.E.K.K.A
Firecracker

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