My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Firecracker Tesla Elixir Golem Electro Wizard Little Prince
The Log
Firecracker Elixir Golem Little Prince
Earthquake
Firecracker Tesla Elixir Golem
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Elixir Golem P.E.K.K.A Electro Wizard Little Prince
Fireball
Firecracker Tesla Elixir Golem Electro Wizard Little Prince
Poison
Firecracker Elixir Golem Electro Wizard Little Prince
Lightning
Tesla Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Elixir Golem Little Prince Tesla Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Elixir Golem

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Electro Wizard Elixir Golem The Log Little Prince
Firecracker
Zap Elixir Golem P.E.K.K.A
Tesla
Elixir Golem
Firecracker Zap The Log
P.E.K.K.A
Zap Electro Wizard Firecracker The Log
The Log
Zap Elixir Golem P.E.K.K.A Little Prince
Electro Wizard
Zap P.E.K.K.A
Little Prince
Zap The Log

Defense Synergies 4 14

Zap
Electro Wizard Firecracker Tesla P.E.K.K.A The Log Little Prince
Firecracker
The Log Zap Tesla P.E.K.K.A Electro Wizard
Tesla
The Log Zap Firecracker Electro Wizard Little Prince
Elixir Golem
P.E.K.K.A
The Log Zap Firecracker Electro Wizard
The Log
Firecracker Tesla P.E.K.K.A Zap Electro Wizard Little Prince
Electro Wizard
Zap Firecracker Tesla P.E.K.K.A The Log Little Prince
Little Prince
Zap Tesla The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla The Log Electro Wizard
P.E.K.K.A Zap Firecracker Tesla The Log Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Firecracker Electro Wizard
Firecracker P.E.K.K.A The Log
The Log Zap Firecracker Tesla Electro Wizard
Tesla Electro Wizard Zap Firecracker Little Prince
Zap Tesla P.E.K.K.A The Log Electro Wizard
Tesla P.E.K.K.A
Firecracker Tesla Electro Wizard Little Prince
Electro Wizard Zap Firecracker Tesla The Log
Tesla Zap Firecracker Electro Wizard
Tesla P.E.K.K.A Zap The Log Electro Wizard
Zap Firecracker Tesla P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Zap Tesla P.E.K.K.A The Log Electro Wizard
Tesla Firecracker P.E.K.K.A Electro Wizard
Tesla Zap Firecracker The Log Electro Wizard Little Prince
Zap The Log Firecracker Tesla Electro Wizard Little Prince
P.E.K.K.A Tesla Electro Wizard
Firecracker Tesla P.E.K.K.A The Log Electro Wizard Little Prince
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Tesla The Log
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Zap Tesla The Log Electro Wizard
P.E.K.K.A Tesla
Firecracker Zap Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla
Zap P.E.K.K.A Electro Wizard Firecracker The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Tesla
Firecracker Tesla
Tesla Electro Wizard Zap Firecracker P.E.K.K.A The Log Little Prince
Zap Firecracker Tesla P.E.K.K.A The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log Electro Wizard
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Electro Wizard
Firecracker Zap The Log Electro Wizard
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log Electro Wizard
Zap Firecracker The Log Little Prince
The Log
The Log
Zap The Log
Zap Firecracker The Log Little Prince
Firecracker The Log Zap Electro Wizard
Zap The Log
Zap Firecracker The Log
Zap Firecracker Electro Wizard Little Prince
Zap Electro Wizard Firecracker
Zap The Log
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Zap Electro Wizard
Zap Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard Little Prince
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: