My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Dragons X-Bow P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Miner
Giant Snowball
Archers Skeleton Dragons Skeleton Army Miner
Zap
Archers Skeleton Army X-Bow
Barbarian Barrel
Archers Skeleton Army X-Bow
The Log
Archers Skeleton Army X-Bow
Earthquake
Archers Skeleton Army X-Bow
Arrows
Archers Skeleton Dragons Skeleton Army
Royal Delivery
Archers Skeleton Dragons Skeleton Army P.E.K.K.A Miner
Fireball
Archers Skeleton Dragons Skeleton Army X-Bow
Poison
Archers Skeleton Dragons Skeleton Army X-Bow
Lightning
Skeleton Dragons X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Freeze P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Skeleton Army Miner Skeleton Dragons Freeze X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Skeleton Army Miner

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
X-Bow P.E.K.K.A Miner
Skeleton Dragons
P.E.K.K.A Miner
Rage
Skeleton Army
X-Bow
Freeze
X-Bow
Archers Skeleton Army
P.E.K.K.A
Archers Skeleton Dragons
Miner
Archers Skeleton Dragons

Defense Synergies 0 8

Archers
Skeleton Dragons Skeleton Army X-Bow P.E.K.K.A
Skeleton Dragons
Archers Skeleton Army P.E.K.K.A
Rage
Skeleton Army
Archers Skeleton Dragons Freeze X-Bow
Freeze
Skeleton Army
X-Bow
Archers Skeleton Army
P.E.K.K.A
Archers Skeleton Dragons
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons X-Bow
Skeleton Army P.E.K.K.A Skeleton Dragons X-Bow
Skeleton Army P.E.K.K.A Archers Skeleton Dragons Freeze
Skeleton Army P.E.K.K.A Skeleton Dragons
Skeleton Army X-Bow P.E.K.K.A
Skeleton Army Freeze Archers Skeleton Dragons X-Bow
Skeleton Dragons Archers Freeze X-Bow
Skeleton Dragons X-Bow P.E.K.K.A
P.E.K.K.A Skeleton Army X-Bow
Skeleton Army Archers Miner
Archers Skeleton Dragons Skeleton Army Freeze X-Bow
Skeleton Dragons Archers
Skeleton Army P.E.K.K.A Skeleton Dragons Freeze X-Bow
Skeleton Army Skeleton Dragons Freeze X-Bow P.E.K.K.A
Skeleton Army P.E.K.K.A X-Bow
Skeleton Army Freeze X-Bow P.E.K.K.A
Skeleton Dragons Skeleton Army X-Bow P.E.K.K.A
Archers Skeleton Dragons Skeleton Army X-Bow
Freeze Archers Skeleton Dragons
P.E.K.K.A
Skeleton Dragons Skeleton Army Archers P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers X-Bow P.E.K.K.A
Archers Skeleton Dragons X-Bow Miner
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A X-Bow
P.E.K.K.A Skeleton Army
Skeleton Dragons Archers Freeze
Skeleton Army P.E.K.K.A Archers
P.E.K.K.A Skeleton Army
Freeze P.E.K.K.A Skeleton Dragons Skeleton Army X-Bow
P.E.K.K.A Skeleton Dragons Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Archers Skeleton Dragons Skeleton Army
Skeleton Army Archers Skeleton Dragons Freeze X-Bow P.E.K.K.A
Archers Skeleton Dragons Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Freeze X-Bow
Skeleton Dragons X-Bow Miner
Skeleton Dragons X-Bow Miner
Skeleton Dragons Freeze
Skeleton Dragons
Skeleton Dragons Freeze
Archers Skeleton Dragons
X-Bow Skeleton Dragons Freeze
Miner Skeleton Dragons X-Bow
X-Bow
Miner Skeleton Dragons X-Bow
Archers Skeleton Dragons
Skeleton Dragons Miner
Skeleton Dragons Freeze X-Bow
Skeleton Dragons X-Bow
X-Bow Skeleton Dragons
Skeleton Dragons X-Bow
Freeze
Skeleton Dragons
Archers Skeleton Dragons X-Bow
Skeleton Dragons X-Bow Miner
Skeleton Dragons X-Bow
Skeleton Dragons
X-Bow
Skeleton Dragons X-Bow
Freeze Skeleton Dragons
X-Bow Miner Skeleton Dragons
Skeleton Dragons X-Bow Miner
Miner Skeleton Dragons X-Bow
Archers Skeleton Dragons X-Bow
Skeleton Dragons Freeze
Skeleton Dragons X-Bow Miner
Skeleton Dragons Freeze
P.E.K.K.A
Archers Skeleton Army Freeze X-Bow
Archers Skeleton Dragons
Freeze
Miner Skeleton Dragons
Skeleton Dragons
Skeleton Dragons P.E.K.K.A
Skeleton Dragons Freeze
Skeleton Dragons
Freeze X-Bow Miner
P.E.K.K.A
Skeleton Dragons

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