My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Giant P.E.K.K.A Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Fisherman
Giant Snowball
Bomber Goblin Gang Fisherman
Zap
Bomber Goblin Gang Goblin Giant Fisherman
Barbarian Barrel
Bomber Goblin Gang
The Log
Bomber Goblin Gang Fisherman
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang P.E.K.K.A Fisherman
Fireball
Bomber Goblin Gang Fisherman
Poison
Bomber Goblin Gang Fisherman
Lightning
Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Goblin Gang Fisherman Goblinstein Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Goblin Gang

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Giant P.E.K.K.A
Arrows
P.E.K.K.A Goblin Giant
Goblin Gang
Goblin Giant P.E.K.K.A
Rage
Goblin Giant
Goblin Giant
Bomber Arrows Goblin Gang Rage Fisherman
P.E.K.K.A
Arrows Bomber Goblin Gang Fisherman
Fisherman
Goblin Giant P.E.K.K.A
Goblinstein

Defense Synergies 0 6

Bomber
P.E.K.K.A Fisherman
Arrows
P.E.K.K.A
Goblin Gang
P.E.K.K.A Fisherman
Rage
Goblin Giant
P.E.K.K.A
Bomber Arrows Goblin Gang Fisherman
Fisherman
Bomber Goblin Gang P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Giant
P.E.K.K.A Goblin Gang Fisherman
Goblin Gang P.E.K.K.A Fisherman Bomber
P.E.K.K.A Goblin Gang Fisherman
Bomber Arrows P.E.K.K.A
Arrows Goblin Gang Bomber
Arrows Goblin Gang
Arrows Goblin Giant P.E.K.K.A
P.E.K.K.A Goblin Gang Fisherman
Goblin Gang Bomber Fisherman
Goblin Gang Bomber Arrows Goblin Giant Fisherman
Arrows Goblin Gang
P.E.K.K.A Bomber Goblin Gang
Bomber Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A Fisherman
Bomber Arrows Goblin Gang P.E.K.K.A Fisherman
Arrows Bomber Goblin Gang Fisherman
Arrows Bomber Fisherman
P.E.K.K.A Fisherman
Bomber Goblin Gang Arrows Goblin Giant P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Fisherman
Bomber Arrows Goblin Gang Fisherman
Goblin Gang P.E.K.K.A Goblin Giant Fisherman
Goblin Gang P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A Goblin Gang Goblin Giant Fisherman
Arrows Goblin Gang Goblin Giant
Goblin Gang P.E.K.K.A Goblin Giant
P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A
P.E.K.K.A Goblin Gang Goblin Giant
P.E.K.K.A
P.E.K.K.A Arrows Goblin Giant
P.E.K.K.A Goblin Gang Goblin Giant
Bomber
Goblin Gang Bomber Goblin Giant P.E.K.K.A Fisherman
Arrows Bomber P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Fisherman
Arrows Goblin Giant
Arrows
Bomber Arrows
Arrows Goblin Giant
Bomber Arrows
Arrows
Arrows Fisherman
Goblin Gang Fisherman
Arrows Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Bomber Arrows
Arrows
Arrows
Bomber Fisherman
Bomber Arrows Fisherman
Bomber Arrows
Arrows
Fisherman
Arrows
Arrows Bomber
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Bomber Arrows
Arrows
P.E.K.K.A
Arrows
Goblin Gang
Arrows
Arrows
Goblin Gang
Arrows Bomber
Arrows
P.E.K.K.A
Goblin Gang
Goblin Giant
P.E.K.K.A

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