My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Musketeer Goblin Giant P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman
Giant Snowball
Skeletons Musketeer Fisherman
Zap
Skeletons Goblin Giant Fisherman
Barbarian Barrel
Skeletons Ice Spirit Musketeer
The Log
Skeletons Ice Spirit Musketeer Fisherman
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Musketeer P.E.K.K.A Fisherman
Fireball
Musketeer Fisherman
Poison
Musketeer Fisherman
Lightning
Musketeer Fisherman
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Fisherman Musketeer Lightning Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Fisherman

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Musketeer Goblin Giant Fisherman
Arrows
P.E.K.K.A Lightning Goblin Giant
Musketeer
Ice Spirit Goblin Giant P.E.K.K.A Fisherman
Lightning
Arrows Goblin Giant
Goblin Giant
Ice Spirit Arrows Musketeer Lightning Fisherman
P.E.K.K.A
Ice Spirit Arrows Musketeer Fisherman
Fisherman
Ice Spirit Musketeer Goblin Giant P.E.K.K.A

Defense Synergies 3 10

Skeletons
Musketeer Fisherman Ice Spirit P.E.K.K.A
Ice Spirit
Musketeer Skeletons Goblin Giant P.E.K.K.A Fisherman
Arrows
Lightning P.E.K.K.A
Musketeer
Skeletons Ice Spirit P.E.K.K.A Fisherman
Lightning
Arrows
Goblin Giant
Ice Spirit
P.E.K.K.A
Skeletons Ice Spirit Arrows Musketeer Fisherman
Fisherman
Skeletons Ice Spirit Musketeer P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer Goblin Giant
P.E.K.K.A Skeletons Ice Spirit Musketeer Fisherman
P.E.K.K.A Fisherman Skeletons Musketeer Lightning
P.E.K.K.A Skeletons Musketeer Fisherman
Lightning Arrows P.E.K.K.A
Arrows Skeletons Musketeer
Musketeer Lightning Ice Spirit Arrows
Lightning Arrows Musketeer Goblin Giant P.E.K.K.A
P.E.K.K.A Skeletons Musketeer Fisherman
Skeletons Ice Spirit Musketeer Fisherman
Skeletons Arrows Musketeer Goblin Giant Fisherman
Arrows Musketeer
P.E.K.K.A Skeletons Ice Spirit Musketeer Lightning
Ice Spirit Arrows P.E.K.K.A
P.E.K.K.A
Ice Spirit Lightning P.E.K.K.A Fisherman
Skeletons Arrows Musketeer P.E.K.K.A Fisherman
Ice Spirit Arrows Musketeer Fisherman
Arrows Ice Spirit Musketeer Fisherman
P.E.K.K.A Musketeer Fisherman
Arrows Musketeer Goblin Giant P.E.K.K.A Fisherman
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Fisherman
Arrows Musketeer Lightning Fisherman
P.E.K.K.A Skeletons Ice Spirit Musketeer Lightning Goblin Giant Fisherman
Lightning P.E.K.K.A Musketeer Goblin Giant Fisherman
P.E.K.K.A Skeletons Musketeer Goblin Giant Fisherman
Arrows Skeletons Ice Spirit Musketeer Goblin Giant
P.E.K.K.A Skeletons Musketeer Lightning Goblin Giant
P.E.K.K.A Goblin Giant Fisherman
Lightning P.E.K.K.A Skeletons Ice Spirit
P.E.K.K.A Skeletons Musketeer Goblin Giant
P.E.K.K.A Musketeer
Lightning P.E.K.K.A Arrows Goblin Giant
Lightning P.E.K.K.A Skeletons Goblin Giant
Musketeer
Skeletons Ice Spirit Musketeer Lightning Goblin Giant P.E.K.K.A Fisherman
Arrows Musketeer P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Musketeer
Arrows Musketeer Fisherman
Lightning Arrows Goblin Giant
Lightning Arrows Musketeer
Arrows
Arrows Ice Spirit Musketeer Goblin Giant
Arrows Musketeer
Arrows Ice Spirit Lightning
Arrows Lightning Fisherman
Lightning Musketeer Fisherman
Lightning Arrows Musketeer Fisherman
Lightning Arrows Musketeer
Lightning Musketeer Fisherman
Lightning Arrows Musketeer Fisherman
Lightning Arrows Musketeer Fisherman
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Arrows
Lightning Fisherman
Lightning Arrows Musketeer Fisherman
Lightning Arrows
Lightning Musketeer
Lightning Arrows
Musketeer Lightning Fisherman
Lightning Arrows Musketeer
Arrows Ice Spirit
Fisherman
Arrows Musketeer Lightning Fisherman
Lightning Arrows Musketeer Fisherman
Lightning Arrows Musketeer Fisherman
Lightning Arrows Musketeer
Lightning Ice Spirit Musketeer
Lightning
Lightning Arrows Musketeer
Lightning Ice Spirit Arrows
P.E.K.K.A
Arrows Lightning
Lightning Ice Spirit Musketeer
Lightning Arrows Musketeer
Arrows
Lightning Musketeer
Arrows Musketeer Lightning
Lightning Arrows
Musketeer P.E.K.K.A
Ice Spirit Musketeer Lightning
Musketeer Lightning
Lightning Musketeer Goblin Giant
P.E.K.K.A
Lightning

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