My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Goblin Giant P.E.K.K.A Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Zap
Cannon Cart Goblin Giant
Barbarian Barrel
Cannon Cart Ice Wizard
The Log
Cannon Cart
Earthquake
Arrows
Royal Delivery
Cannon Cart P.E.K.K.A Ice Wizard
Fireball
Cannon Cart Ice Wizard
Poison
Ice Wizard
Lightning
Cannon Cart Ice Wizard Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Ice Wizard Cannon Cart Goblinstein Lightning Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Ice Wizard Cannon Cart

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Cannon Cart Lightning Goblin Giant
Rage
Cannon Cart Goblin Giant
Cannon Cart
Arrows Rage Lightning
Lightning
Arrows Cannon Cart Goblin Giant
Goblin Giant
Arrows Rage Lightning Ice Wizard
P.E.K.K.A
Arrows Ice Wizard
Ice Wizard
Goblin Giant P.E.K.K.A
Goblinstein

Defense Synergies 0 6

Arrows
Cannon Cart Lightning P.E.K.K.A Ice Wizard
Rage
Cannon Cart
Arrows Ice Wizard
Lightning
Arrows
Goblin Giant
P.E.K.K.A
Arrows Ice Wizard
Ice Wizard
Arrows Cannon Cart P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Goblin Giant
P.E.K.K.A Cannon Cart Ice Wizard
P.E.K.K.A Cannon Cart Lightning Ice Wizard
P.E.K.K.A Cannon Cart Ice Wizard
Lightning Arrows P.E.K.K.A
Arrows Cannon Cart Ice Wizard
Lightning Arrows Ice Wizard
Lightning Arrows Cannon Cart Goblin Giant P.E.K.K.A
P.E.K.K.A Ice Wizard
Cannon Cart Ice Wizard
Ice Wizard Arrows Cannon Cart Goblin Giant
Arrows Ice Wizard
P.E.K.K.A Cannon Cart Lightning Ice Wizard
Arrows Cannon Cart P.E.K.K.A
P.E.K.K.A Cannon Cart
Lightning P.E.K.K.A
Arrows Cannon Cart P.E.K.K.A
Arrows Cannon Cart Ice Wizard
Arrows Cannon Cart Ice Wizard
P.E.K.K.A Cannon Cart
Arrows Cannon Cart Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart P.E.K.K.A
Arrows Cannon Cart Lightning
P.E.K.K.A Cannon Cart Lightning Goblin Giant
Lightning P.E.K.K.A Cannon Cart Goblin Giant
P.E.K.K.A Cannon Cart Goblin Giant
Arrows Goblin Giant Ice Wizard
P.E.K.K.A Cannon Cart Lightning Goblin Giant Ice Wizard
P.E.K.K.A Cannon Cart Goblin Giant
Lightning P.E.K.K.A Cannon Cart
P.E.K.K.A Goblin Giant
P.E.K.K.A Cannon Cart
Lightning P.E.K.K.A Arrows Goblin Giant
Cannon Cart Lightning P.E.K.K.A Goblin Giant
Cannon Cart
Cannon Cart Lightning Goblin Giant P.E.K.K.A
Arrows Cannon Cart P.E.K.K.A Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Ice Wizard
Lightning Arrows Cannon Cart Goblin Giant
Cannon Cart Lightning Arrows
Arrows
Arrows Goblin Giant Ice Wizard
Arrows
Arrows Lightning Ice Wizard
Arrows Lightning
Lightning
Lightning Arrows Cannon Cart
Lightning Arrows
Lightning Cannon Cart
Lightning Arrows Cannon Cart
Lightning Arrows Cannon Cart
Lightning Arrows Cannon Cart
Lightning Arrows Cannon Cart
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows Cannon Cart
Arrows Ice Wizard
Arrows Lightning Ice Wizard
Lightning Arrows
Lightning Arrows
Lightning Arrows Ice Wizard
Lightning
Lightning
Lightning Arrows
Lightning Arrows
P.E.K.K.A
Arrows Lightning
Lightning Cannon Cart
Lightning Arrows Ice Wizard
Arrows
Lightning Cannon Cart
Arrows Lightning
Lightning Arrows
Cannon Cart P.E.K.K.A
Lightning
Lightning
Lightning Cannon Cart Goblin Giant
Cannon Cart P.E.K.K.A
Lightning

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