My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Giant P.E.K.K.A Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Curse Fisherman Night Witch
Giant Snowball
Bomber Goblin Curse Fisherman Night Witch
Zap
Bomber Goblin Curse Goblin Giant Fisherman Night Witch
Barbarian Barrel
Bomber Goblin Curse Night Witch
The Log
Bomber Goblin Curse Fisherman
Earthquake
Bomber
Arrows
Bomber Goblin Curse Night Witch
Royal Delivery
Bomber P.E.K.K.A Fisherman Night Witch
Fireball
Bomber Fisherman Night Witch
Poison
Bomber Goblin Curse Fisherman Night Witch
Lightning
Fisherman Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage P.E.K.K.A Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Curse Rage Void Fisherman Night Witch Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Goblin Curse Rage Void

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Curse Goblin Giant P.E.K.K.A
Goblin Curse
Bomber
Rage
Goblin Giant Night Witch
Void
Goblin Giant
Goblin Giant
Bomber Rage Void Fisherman Night Witch
P.E.K.K.A
Bomber Fisherman Night Witch
Fisherman
Goblin Giant P.E.K.K.A
Night Witch
Rage Goblin Giant P.E.K.K.A

Defense Synergies 0 3

Bomber
P.E.K.K.A Fisherman
Goblin Curse
Rage
Void
Goblin Giant
P.E.K.K.A
Bomber Fisherman
Fisherman
Bomber P.E.K.K.A
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Void Goblin Giant
P.E.K.K.A Goblin Curse Fisherman Night Witch
P.E.K.K.A Fisherman Bomber Goblin Curse Void Night Witch
P.E.K.K.A Night Witch Goblin Curse Fisherman
Bomber P.E.K.K.A
Bomber Night Witch
Goblin Curse Void Night Witch
Void Goblin Giant P.E.K.K.A
P.E.K.K.A Goblin Curse Fisherman Night Witch
Bomber Fisherman Night Witch
Goblin Curse Bomber Goblin Giant Fisherman Night Witch
Goblin Curse Night Witch
P.E.K.K.A Night Witch Bomber Goblin Curse
Bomber Goblin Curse P.E.K.K.A Night Witch
P.E.K.K.A Goblin Curse
Goblin Curse P.E.K.K.A Fisherman
Bomber P.E.K.K.A Fisherman Night Witch
Bomber Fisherman Night Witch
Bomber Goblin Curse Fisherman
P.E.K.K.A Goblin Curse Fisherman
Bomber Goblin Curse Goblin Giant P.E.K.K.A Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A Fisherman
Void Bomber Fisherman
P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A Goblin Giant Fisherman Night Witch
P.E.K.K.A Goblin Curse Goblin Giant Fisherman Night Witch
Goblin Curse Goblin Giant
P.E.K.K.A Void Goblin Giant Night Witch
P.E.K.K.A Goblin Curse Goblin Giant Fisherman
Void P.E.K.K.A
P.E.K.K.A Goblin Curse Goblin Giant
P.E.K.K.A
P.E.K.K.A Void Goblin Giant
P.E.K.K.A Goblin Curse Goblin Giant Night Witch
Bomber Goblin Curse
Bomber Goblin Giant P.E.K.K.A Fisherman Night Witch
Bomber Goblin Curse P.E.K.K.A
Bomber Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Goblin Curse Fisherman
Void Goblin Giant
Void
Bomber Goblin Curse
Goblin Curse Goblin Giant
Bomber
Goblin Curse
Void Fisherman
Void Fisherman Night Witch
Void Fisherman
Void Goblin Curse
Void Fisherman
Void Fisherman
Fisherman
Bomber
Bomber Fisherman Night Witch
Void Bomber Fisherman
Bomber Goblin Curse Void
Void Night Witch
Void
Void Fisherman
Void
Goblin Curse Bomber
Fisherman
Void Fisherman
Void Fisherman
Void Goblin Curse Fisherman
Goblin Curse Void Night Witch
Void
Void Night Witch
Void Bomber Night Witch
Void
P.E.K.K.A
Goblin Curse
Void Night Witch
Goblin Curse
Void
Bomber
Void
P.E.K.K.A
Void
Void Goblin Giant
P.E.K.K.A
Void
Void

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