My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Giant P.E.K.K.A Princess Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Bandit
Giant Snowball
Bats Skeleton Army Princess
Zap
Bats Skeleton Army Goblin Giant Princess Bandit
Barbarian Barrel
Skeleton Army Princess Bandit Electro Wizard
The Log
Skeleton Army Princess Bandit
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army Princess
Royal Delivery
Bats Skeleton Army P.E.K.K.A Princess Bandit Electro Wizard
Fireball
Skeleton Army Princess Bandit Electro Wizard
Poison
Bats Skeleton Army Princess Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Army Princess Bandit Electro Wizard Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Skeleton Army Princess

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage Goblin Giant P.E.K.K.A Bandit
Rage
Bats Goblin Giant Electro Wizard
Skeleton Army
Goblin Giant
Bats Rage Bandit Electro Wizard
P.E.K.K.A
Electro Wizard Bats Princess
Princess
P.E.K.K.A
Bandit
Bats Goblin Giant Electro Wizard
Electro Wizard
P.E.K.K.A Rage Goblin Giant Bandit

Defense Synergies 0 13

Bats
Goblin Giant P.E.K.K.A Bandit Electro Wizard
Rage
Skeleton Army
Princess Bandit Electro Wizard
Goblin Giant
Bats Princess Electro Wizard
P.E.K.K.A
Bats Princess Electro Wizard
Princess
Skeleton Army Goblin Giant P.E.K.K.A Bandit
Bandit
Bats Skeleton Army Princess Electro Wizard
Electro Wizard
Bats Skeleton Army Goblin Giant P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Electro Wizard
Skeleton Army P.E.K.K.A Bats Bandit Electro Wizard
Skeleton Army P.E.K.K.A Bats Bandit Electro Wizard
Skeleton Army P.E.K.K.A Bats Bandit Electro Wizard
Skeleton Army P.E.K.K.A Princess
Skeleton Army Bats Bandit Electro Wizard
Bats Electro Wizard Princess
Goblin Giant P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Skeleton Army Princess
Skeleton Army Bandit Electro Wizard
Bats Skeleton Army Electro Wizard Goblin Giant Princess Bandit
Bats Princess Electro Wizard
Skeleton Army P.E.K.K.A Bats Bandit Electro Wizard
Skeleton Army Bats P.E.K.K.A Princess Electro Wizard
Skeleton Army P.E.K.K.A Bandit Electro Wizard
Skeleton Army P.E.K.K.A Bandit Electro Wizard
Bats Skeleton Army P.E.K.K.A Electro Wizard
Bats Skeleton Army Bandit Electro Wizard
Bats Princess Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Bats Goblin Giant P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard
Skeleton Army P.E.K.K.A Bandit Bats Goblin Giant Electro Wizard
Skeleton Army P.E.K.K.A Bats Goblin Giant Bandit Electro Wizard
P.E.K.K.A Skeleton Army Goblin Giant Bandit
Bats Goblin Giant Princess Electro Wizard
Skeleton Army P.E.K.K.A Bats Goblin Giant Bandit Electro Wizard
P.E.K.K.A Skeleton Army Goblin Giant
P.E.K.K.A Electro Wizard Bats Skeleton Army Bandit
P.E.K.K.A Skeleton Army Goblin Giant
P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Goblin Giant Electro Wizard
Skeleton Army P.E.K.K.A Goblin Giant Bandit
Skeleton Army Princess
Skeleton Army Electro Wizard Bats Goblin Giant P.E.K.K.A
Bats P.E.K.K.A Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Princess Bandit Electro Wizard
Goblin Giant Bandit
Bats Goblin Giant Princess
Princess
Princess
Bandit
Bats Electro Wizard
Princess Bandit Electro Wizard
Princess
Princess Bandit
Princess Bandit
Princess
Princess Bandit
Princess Bandit
Bats
Princess Bandit Electro Wizard
Princess
Princess
Princess
Princess Bandit Electro Wizard
Princess Bandit
Bandit
Bats Princess Electro Wizard
Electro Wizard Bats
Bandit
Princess Electro Wizard
P.E.K.K.A
Princess
Electro Wizard Bats Skeleton Army Princess Bandit
Princess Electro Wizard
Princess Electro Wizard
Princess
P.E.K.K.A
Bats Princess Electro Wizard
Bats Princess Electro Wizard
Goblin Giant Princess Bandit Electro Wizard
P.E.K.K.A

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