My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Goblin Giant P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Sparky
Giant Snowball
Minions
Zap
Minions Goblin Giant Sparky
Barbarian Barrel
Knight Wizard Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Mini P.E.K.K.A Wizard P.E.K.K.A Sparky
Fireball
Minions Wizard Sparky
Poison
Minions Wizard Sparky
Lightning
Knight Mini P.E.K.K.A Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Minions Mini P.E.K.K.A Wizard Goblin Giant Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Minions Mini P.E.K.K.A

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Wizard Sparky
Minions
Knight Rage Mini P.E.K.K.A Goblin Giant P.E.K.K.A Sparky
Mini P.E.K.K.A
Sparky Minions Wizard Rage Goblin Giant
Wizard
Knight Mini P.E.K.K.A Rage Goblin Giant P.E.K.K.A Sparky
Rage
Minions Sparky Mini P.E.K.K.A Wizard Goblin Giant
Goblin Giant
Sparky Minions Mini P.E.K.K.A Wizard Rage
P.E.K.K.A
Minions Wizard
Sparky
Mini P.E.K.K.A Rage Goblin Giant Knight Minions Wizard

Defense Synergies 1 8

Knight
Minions Mini P.E.K.K.A Wizard Sparky
Minions
Knight Goblin Giant P.E.K.K.A
Mini P.E.K.K.A
Knight Wizard
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A
Rage
Goblin Giant
Minions Sparky
P.E.K.K.A
Minions Wizard
Sparky
Knight Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard Goblin Giant Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Knight Minions
Mini P.E.K.K.A P.E.K.K.A Sparky Knight Minions
Mini P.E.K.K.A P.E.K.K.A Sparky Knight Minions
Mini P.E.K.K.A P.E.K.K.A Sparky
Minions
Minions Wizard
Goblin Giant P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Minions
Knight Mini P.E.K.K.A Sparky
Minions Knight Wizard Goblin Giant
Minions Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Knight Minions Wizard
Wizard Sparky Minions Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Sparky Knight
Mini P.E.K.K.A P.E.K.K.A Sparky
Wizard Sparky Knight Minions Mini P.E.K.K.A P.E.K.K.A
Knight Minions Wizard
Wizard Knight Minions
Mini P.E.K.K.A P.E.K.K.A Sparky
Wizard Knight Minions Mini P.E.K.K.A Goblin Giant P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A P.E.K.K.A Sparky
Knight Mini P.E.K.K.A Wizard
P.E.K.K.A Knight Minions Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A P.E.K.K.A Knight Goblin Giant Sparky
P.E.K.K.A Knight Mini P.E.K.K.A Goblin Giant Sparky
Wizard Minions Goblin Giant
Mini P.E.K.K.A P.E.K.K.A Sparky Knight Minions Goblin Giant
Mini P.E.K.K.A P.E.K.K.A Knight Goblin Giant Sparky
P.E.K.K.A Knight Minions Mini P.E.K.K.A Sparky
P.E.K.K.A Goblin Giant Sparky
P.E.K.K.A Knight Minions Mini P.E.K.K.A Sparky
P.E.K.K.A Goblin Giant
Mini P.E.K.K.A P.E.K.K.A Knight Wizard Goblin Giant Sparky
Wizard Sparky
Sparky Knight Minions Mini P.E.K.K.A Goblin Giant P.E.K.K.A
Minions Mini P.E.K.K.A Wizard P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Goblin Giant Sparky
Knight Sparky
Wizard Sparky
Wizard Minions Goblin Giant
Wizard Sparky
Wizard
Wizard
Minions Mini P.E.K.K.A Sparky
Knight Wizard Sparky
Wizard
Knight Sparky
Minions
Sparky
Wizard Sparky
Wizard Sparky
Sparky
Minions Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Wizard Sparky
Wizard
Minions Sparky
Wizard
Sparky
Wizard Sparky
Wizard Sparky
Wizard Sparky
Sparky
Wizard Sparky
Minions Wizard
Mini P.E.K.K.A Sparky
Wizard Sparky
Sparky
P.E.K.K.A Sparky
Wizard Sparky
Minions
Wizard
Knight Mini P.E.K.K.A Wizard Sparky
Wizard
Sparky
P.E.K.K.A Sparky
Minions Sparky
Goblin Giant Sparky
P.E.K.K.A Sparky
Wizard Sparky

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