My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant P.E.K.K.A Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Guards Goblin Giant Fisherman
Barbarian Barrel
Guards Electro Wizard
The Log
Guards Fisherman
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards P.E.K.K.A Fisherman Electro Wizard
Fireball
Fisherman Electro Wizard
Poison
Guards Fisherman Electro Wizard
Lightning
Fisherman Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Guards Void Fisherman Electro Wizard Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Guards Void

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Goblin Giant Electro Wizard
Rage
Goblin Giant Electro Wizard
Guards
Void
Goblin Giant
Goblin Giant
Giant Snowball Rage Void Fisherman Electro Wizard
P.E.K.K.A
Giant Snowball Electro Wizard Fisherman
Fisherman
Goblin Giant P.E.K.K.A
Electro Wizard
P.E.K.K.A Giant Snowball Rage Goblin Giant

Defense Synergies 1 9

Giant Snowball
Guards Goblin Giant P.E.K.K.A Fisherman Electro Wizard
Rage
Guards
Fisherman Giant Snowball Electro Wizard
Void
Goblin Giant
Giant Snowball Electro Wizard
P.E.K.K.A
Giant Snowball Fisherman Electro Wizard
Fisherman
Guards Giant Snowball P.E.K.K.A
Electro Wizard
Giant Snowball Guards Goblin Giant P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Goblin Giant Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A Fisherman Giant Snowball Void Electro Wizard
P.E.K.K.A Guards Fisherman Electro Wizard
P.E.K.K.A
Giant Snowball Guards Electro Wizard
Giant Snowball Electro Wizard Void
Void Goblin Giant P.E.K.K.A Electro Wizard
P.E.K.K.A Fisherman
Guards Giant Snowball Fisherman Electro Wizard
Guards Electro Wizard Giant Snowball Goblin Giant Fisherman
Giant Snowball Electro Wizard
P.E.K.K.A Giant Snowball Guards Electro Wizard
Giant Snowball Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Giant Snowball P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
Giant Snowball Guards Fisherman Electro Wizard
Giant Snowball Guards Fisherman Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
Giant Snowball Guards Goblin Giant P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Void P.E.K.K.A Fisherman Electro Wizard
Void Electro Wizard Giant Snowball Fisherman
Guards P.E.K.K.A Goblin Giant Fisherman Electro Wizard
Guards P.E.K.K.A Goblin Giant Fisherman Electro Wizard
P.E.K.K.A Guards Goblin Giant Fisherman
Giant Snowball Goblin Giant Electro Wizard
Guards P.E.K.K.A Void Goblin Giant Electro Wizard
P.E.K.K.A Goblin Giant Fisherman
Void P.E.K.K.A Electro Wizard Giant Snowball
P.E.K.K.A Guards Goblin Giant
P.E.K.K.A Guards
P.E.K.K.A Giant Snowball Guards Void Goblin Giant Electro Wizard
P.E.K.K.A Guards Goblin Giant
Guards Electro Wizard Goblin Giant P.E.K.K.A Fisherman
Giant Snowball P.E.K.K.A Electro Wizard
Giant Snowball Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards
Void Giant Snowball Fisherman Electro Wizard
Void Goblin Giant
Guards Void
Giant Snowball
Giant Snowball Goblin Giant
Giant Snowball
Void Giant Snowball Fisherman
Giant Snowball Guards Void Fisherman Electro Wizard
Void Fisherman Electro Wizard
Void Giant Snowball
Giant Snowball Void Fisherman
Void Fisherman
Giant Snowball Fisherman
Giant Snowball
Giant Snowball
Fisherman
Void Giant Snowball Fisherman Electro Wizard
Giant Snowball Void
Void
Giant Snowball Void
Void Fisherman
Giant Snowball Void
Giant Snowball
Fisherman
Void Giant Snowball Fisherman Electro Wizard
Void Giant Snowball Fisherman
Void Fisherman
Giant Snowball Void Electro Wizard
Electro Wizard Giant Snowball Guards Void
Giant Snowball Void
Void Giant Snowball
Void Giant Snowball Electro Wizard
P.E.K.K.A
Giant Snowball
Electro Wizard Guards Void
Giant Snowball Electro Wizard
Void Electro Wizard
Giant Snowball
Void Giant Snowball
P.E.K.K.A
Giant Snowball Guards Electro Wizard
Giant Snowball Void Electro Wizard
Void Giant Snowball Goblin Giant Electro Wizard
P.E.K.K.A
Void
Void

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