My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Ice Golem Suspicious Bush Goblin Cage P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Dart Goblin
Zap
Skeletons Bats Dart Goblin
Barbarian Barrel
Skeletons Dart Goblin Goblin Cage
The Log
Skeletons Suspicious Bush Dart Goblin Goblin Cage
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Bats Suspicious Bush Dart Goblin
Royal Delivery
Skeletons Bats Dart Goblin Goblin Cage P.E.K.K.A
Fireball
Suspicious Bush Dart Goblin Goblin Cage
Poison
Bats Suspicious Bush Dart Goblin Goblin Cage
Lightning
Ice Golem Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Suspicious Bush P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Ice Golem Suspicious Bush Arrows Dart Goblin Goblin Cage P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Ice Golem Suspicious Bush

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Ice Golem Goblin Cage P.E.K.K.A
Arrows
P.E.K.K.A
Ice Golem
Bats Dart Goblin
Suspicious Bush
Dart Goblin
Ice Golem Goblin Cage P.E.K.K.A
Goblin Cage
Bats Dart Goblin
P.E.K.K.A
Arrows Bats Dart Goblin

Defense Synergies 2 12

Skeletons
Dart Goblin Goblin Cage Bats Ice Golem P.E.K.K.A
Bats
Skeletons Ice Golem Dart Goblin Goblin Cage P.E.K.K.A
Arrows
Ice Golem P.E.K.K.A
Ice Golem
Skeletons Bats Arrows Dart Goblin
Suspicious Bush
Dart Goblin
Skeletons Bats Ice Golem Goblin Cage P.E.K.K.A
Goblin Cage
Skeletons Bats Dart Goblin
P.E.K.K.A
Skeletons Bats Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin Goblin Cage
P.E.K.K.A Skeletons Bats Dart Goblin Goblin Cage
Goblin Cage P.E.K.K.A Skeletons Bats Dart Goblin
Goblin Cage P.E.K.K.A Skeletons Bats Dart Goblin
Arrows Goblin Cage P.E.K.K.A
Arrows Skeletons Bats Dart Goblin
Bats Dart Goblin Arrows Goblin Cage
Arrows Ice Golem Dart Goblin Goblin Cage P.E.K.K.A
P.E.K.K.A Skeletons Goblin Cage
Skeletons Ice Golem Dart Goblin
Bats Dart Goblin Skeletons Arrows Ice Golem
Arrows Bats Dart Goblin
Goblin Cage P.E.K.K.A Skeletons Bats
Bats Arrows Dart Goblin Goblin Cage P.E.K.K.A
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A
Skeletons Bats Arrows Goblin Cage P.E.K.K.A
Arrows Goblin Cage Bats Dart Goblin
Arrows Goblin Cage Bats Ice Golem Dart Goblin
P.E.K.K.A Dart Goblin Goblin Cage
Bats Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Goblin Cage P.E.K.K.A
Arrows Ice Golem
P.E.K.K.A Skeletons Bats Ice Golem Goblin Cage
P.E.K.K.A Bats Ice Golem Goblin Cage
P.E.K.K.A Skeletons Goblin Cage
Arrows Skeletons Bats Ice Golem Dart Goblin
P.E.K.K.A Skeletons Bats Ice Golem Dart Goblin Goblin Cage
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A Skeletons Bats Ice Golem
P.E.K.K.A Skeletons Dart Goblin Goblin Cage
P.E.K.K.A Bats Dart Goblin Goblin Cage
P.E.K.K.A Arrows Goblin Cage
P.E.K.K.A Skeletons Ice Golem Goblin Cage
Dart Goblin Goblin Cage
Skeletons Bats Ice Golem Dart Goblin Goblin Cage P.E.K.K.A
Bats Arrows Ice Golem Dart Goblin Goblin Cage P.E.K.K.A
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin
Arrows
Arrows Bats Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin
Arrows Dart Goblin
Bats
Arrows Dart Goblin
Arrows Dart Goblin
Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Arrows Ice Golem
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Bats Arrows Ice Golem Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin
Arrows
P.E.K.K.A
Arrows
Bats Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Arrows Ice Golem Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin
P.E.K.K.A
Dart Goblin

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