My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Zappies P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Hogs P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Drill Skeleton King
Giant Snowball
Zappies Royal Hogs Goblin Drill Skeleton King
Zap
Zappies Royal Hogs Goblin Drill Skeleton King
Barbarian Barrel
Zappies Royal Hogs Goblin Drill Skeleton King
The Log
Zappies Royal Hogs Goblin Drill Skeleton King
Earthquake
Zappies Royal Hogs Goblin Drill Skeleton King
Arrows
Zappies Royal Hogs Goblin Drill Skeleton King
Royal Delivery
Zappies Royal Hogs Goblin Drill P.E.K.K.A Skeleton King
Fireball
Zappies Royal Hogs Goblin Drill Skeleton King
Poison
Zappies Royal Hogs Goblin Drill Skeleton King
Lightning
Ice Golem Skeleton King
Rocket
Royal Hogs Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Goblin Drill P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Fireball Zappies Goblin Drill Skeleton King Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem The Log Fireball Zappies

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Zappies Royal Hogs Goblin Drill
Fireball
Goblin Drill Royal Hogs The Log Skeleton King
Zappies
Ice Golem Royal Hogs P.E.K.K.A
Royal Hogs
Ice Golem Fireball Zappies The Log
Goblin Drill
Fireball Ice Golem The Log Skeleton King
P.E.K.K.A
Zappies The Log
The Log
Fireball Royal Hogs Goblin Drill P.E.K.K.A
Skeleton King
Fireball Goblin Drill

Defense Synergies 2 10

Ice Golem
Fireball Zappies The Log
Fireball
The Log Ice Golem Zappies Goblin Drill
Zappies
Ice Golem Fireball Goblin Drill P.E.K.K.A The Log Skeleton King
Royal Hogs
Goblin Drill
Fireball Zappies The Log
P.E.K.K.A
The Log Zappies
The Log
Fireball P.E.K.K.A Ice Golem Zappies Goblin Drill
Skeleton King
Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Zappies The Log
P.E.K.K.A Zappies Goblin Drill The Log
P.E.K.K.A Zappies Goblin Drill
P.E.K.K.A Zappies Goblin Drill Skeleton King
Fireball P.E.K.K.A The Log
Fireball The Log Zappies
Fireball Zappies
Ice Golem Fireball P.E.K.K.A The Log
Zappies P.E.K.K.A Goblin Drill Skeleton King
Ice Golem Zappies
Ice Golem Fireball Zappies Goblin Drill The Log Skeleton King
Fireball Zappies
Goblin Drill P.E.K.K.A Fireball Zappies The Log
Fireball Zappies Goblin Drill P.E.K.K.A The Log Skeleton King
P.E.K.K.A Zappies Goblin Drill Skeleton King
Fireball Zappies Goblin Drill P.E.K.K.A The Log
Fireball Zappies Goblin Drill P.E.K.K.A
Fireball Zappies Goblin Drill The Log
Goblin Drill The Log Ice Golem Fireball Zappies
P.E.K.K.A Zappies Goblin Drill
Fireball Zappies P.E.K.K.A The Log
P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Zappies P.E.K.K.A
Fireball Ice Golem The Log
Zappies P.E.K.K.A Ice Golem The Log
P.E.K.K.A Ice Golem Fireball Zappies The Log
P.E.K.K.A Zappies Goblin Drill
Fireball Ice Golem Zappies
P.E.K.K.A Ice Golem Fireball Zappies
P.E.K.K.A Zappies
P.E.K.K.A Ice Golem Fireball Zappies The Log
P.E.K.K.A Zappies Goblin Drill
P.E.K.K.A Zappies
P.E.K.K.A Fireball The Log
P.E.K.K.A Ice Golem Fireball Zappies Skeleton King
Fireball Zappies
Zappies Ice Golem Fireball Goblin Drill P.E.K.K.A The Log Skeleton King
Ice Golem Fireball Zappies P.E.K.K.A The Log Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Goblin Drill The Log
Fireball The Log
Fireball Goblin Drill The Log
Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Golem
The Log
Fireball The Log Ice Golem
Fireball The Log
Fireball
Fireball The Log
Fireball
Ice Golem Fireball The Log
Fireball
Ice Golem Fireball The Log
Fireball Goblin Drill The Log
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball Goblin Drill The Log
Ice Golem The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Ice Golem Fireball
Fireball Zappies
Fireball
Fireball The Log
Fireball Zappies
P.E.K.K.A
Fireball The Log
Fireball Zappies
Fireball Zappies
The Log Fireball
Fireball
The Log Ice Golem Fireball Skeleton King
Fireball
P.E.K.K.A
Fireball Zappies The Log Skeleton King
Fireball Zappies
Fireball The Log
P.E.K.K.A
Fireball

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