My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Electro Wizard Mother Witch Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Royal Ghost Electro Wizard
The Log
Ram Rider
Earthquake
Arrows
Royal Delivery
P.E.K.K.A Royal Ghost Electro Wizard Mother Witch Ram Rider
Fireball
Electro Wizard Mother Witch Ram Rider
Poison
Electro Wizard Mother Witch
Lightning
Electro Wizard Mother Witch Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Royal Ghost Electro Wizard Mother Witch Golden Knight Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Royal Ghost Electro Wizard Mother Witch

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Barrel
P.E.K.K.A Ram Rider
Lightning
Ram Rider
P.E.K.K.A
Electro Wizard Barbarian Barrel Mother Witch Ram Rider
Royal Ghost
Electro Wizard Mother Witch Ram Rider Golden Knight
Electro Wizard
P.E.K.K.A Royal Ghost Ram Rider
Mother Witch
P.E.K.K.A Royal Ghost Ram Rider
Ram Rider
Lightning Barbarian Barrel P.E.K.K.A Royal Ghost Electro Wizard Mother Witch Golden Knight
Golden Knight
Royal Ghost Ram Rider

Defense Synergies 0 8

Barbarian Barrel
P.E.K.K.A Electro Wizard Mother Witch
Lightning
P.E.K.K.A
Barbarian Barrel Electro Wizard
Royal Ghost
Electro Wizard Mother Witch
Electro Wizard
Barbarian Barrel P.E.K.K.A Royal Ghost Ram Rider
Mother Witch
Barbarian Barrel Royal Ghost Golden Knight
Ram Rider
Electro Wizard
Golden Knight
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Barbarian Barrel Electro Wizard Ram Rider Golden Knight
P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Lightning Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider
Lightning Barbarian Barrel P.E.K.K.A
Barbarian Barrel Royal Ghost Electro Wizard Mother Witch
Lightning Electro Wizard Ram Rider
Lightning Barbarian Barrel P.E.K.K.A Electro Wizard Ram Rider Golden Knight
P.E.K.K.A
Barbarian Barrel Royal Ghost Electro Wizard
Electro Wizard Mother Witch Barbarian Barrel Royal Ghost Ram Rider
Electro Wizard Ram Rider
P.E.K.K.A Lightning Electro Wizard Ram Rider
Barbarian Barrel P.E.K.K.A Royal Ghost Electro Wizard Golden Knight
P.E.K.K.A Electro Wizard Ram Rider
Lightning P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard
Barbarian Barrel Royal Ghost Electro Wizard Ram Rider Golden Knight
Barbarian Barrel Royal Ghost Electro Wizard Mother Witch Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Royal Ghost Barbarian Barrel P.E.K.K.A Electro Wizard Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Barbarian Barrel Lightning Royal Ghost
P.E.K.K.A Lightning Electro Wizard Ram Rider Golden Knight
Lightning P.E.K.K.A Barbarian Barrel Electro Wizard Ram Rider
P.E.K.K.A Ram Rider
Mother Witch Electro Wizard Ram Rider
P.E.K.K.A Lightning Electro Wizard Ram Rider
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Barbarian Barrel
P.E.K.K.A
P.E.K.K.A Golden Knight
Lightning P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Ram Rider Golden Knight
Electro Wizard Barbarian Barrel Lightning P.E.K.K.A Golden Knight
Barbarian Barrel P.E.K.K.A Royal Ghost Electro Wizard Mother Witch Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Royal Ghost Golden Knight
Barbarian Barrel Royal Ghost Electro Wizard Ram Rider Golden Knight
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Barbarian Barrel
Mother Witch Ram Rider
Barbarian Barrel Lightning Ram Rider
Lightning Ram Rider Golden Knight
Lightning Electro Wizard
Lightning Barbarian Barrel Electro Wizard Ram Rider Golden Knight
Lightning
Lightning Barbarian Barrel Golden Knight
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel Golden Knight
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning
Lightning Barbarian Barrel Electro Wizard
Lightning Barbarian Barrel Mother Witch Golden Knight
Lightning
Lightning
Lightning
Lightning Barbarian Barrel
Mother Witch Barbarian Barrel
Barbarian Barrel Lightning Royal Ghost Electro Wizard Ram Rider Golden Knight
Lightning Ram Rider Golden Knight
Lightning Barbarian Barrel Golden Knight
Lightning Electro Wizard Mother Witch
Lightning Electro Wizard
Lightning
Lightning
Lightning Electro Wizard
P.E.K.K.A
Lightning
Lightning Electro Wizard Barbarian Barrel
Lightning Electro Wizard Ram Rider
Barbarian Barrel
Lightning Electro Wizard
Lightning
Lightning
P.E.K.K.A
Lightning Electro Wizard Golden Knight
Lightning Electro Wizard
Lightning Barbarian Barrel Royal Ghost Electro Wizard Golden Knight
P.E.K.K.A
Lightning

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