My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins P.E.K.K.A Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Hog Rider P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Hog Rider Lumberjack
Zap
Spear Goblins
Barbarian Barrel
Ice Spirit Spear Goblins Magic Archer Lumberjack
The Log
Ice Spirit Spear Goblins Hog Rider Lumberjack
Earthquake
Spear Goblins Hog Rider
Arrows
Ice Spirit Spear Goblins
Royal Delivery
Ice Spirit Spear Goblins Hog Rider P.E.K.K.A Magic Archer Lumberjack
Fireball
Hog Rider Magic Archer Lumberjack
Poison
Spear Goblins Magic Archer
Lightning
Magic Archer Lumberjack
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Zap The Log Hog Rider Magic Archer Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Zap The Log

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Spear Goblins Lumberjack
Spear Goblins
Hog Rider Ice Spirit Zap Lumberjack
Zap
Ice Spirit Hog Rider P.E.K.K.A Spear Goblins The Log Magic Archer Lumberjack
Hog Rider
Ice Spirit Spear Goblins Zap The Log Magic Archer Lumberjack
P.E.K.K.A
Ice Spirit Zap Magic Archer The Log Lumberjack
The Log
Hog Rider Zap P.E.K.K.A Magic Archer Lumberjack
Magic Archer
P.E.K.K.A Zap Hog Rider The Log Lumberjack
Lumberjack
Ice Spirit Spear Goblins Zap Hog Rider P.E.K.K.A The Log Magic Archer

Defense Synergies 2 16

Ice Spirit
Zap Spear Goblins P.E.K.K.A The Log Magic Archer Lumberjack
Spear Goblins
Ice Spirit Zap P.E.K.K.A The Log Lumberjack
Zap
Ice Spirit Spear Goblins P.E.K.K.A The Log Magic Archer Lumberjack
Hog Rider
P.E.K.K.A
The Log Ice Spirit Spear Goblins Zap
The Log
P.E.K.K.A Ice Spirit Spear Goblins Zap Magic Archer Lumberjack
Magic Archer
Ice Spirit Zap The Log Lumberjack
Lumberjack
Ice Spirit Spear Goblins Zap The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap The Log Magic Archer
P.E.K.K.A Lumberjack Ice Spirit Zap The Log
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A The Log Lumberjack
The Log Spear Goblins Zap Magic Archer Lumberjack
Ice Spirit Spear Goblins Zap Magic Archer
Zap P.E.K.K.A The Log Magic Archer
P.E.K.K.A Lumberjack
Ice Spirit Spear Goblins Lumberjack
Spear Goblins Zap The Log Magic Archer Lumberjack
Spear Goblins Zap Magic Archer
P.E.K.K.A Lumberjack Ice Spirit Zap The Log
Ice Spirit Zap P.E.K.K.A The Log Magic Archer Lumberjack
P.E.K.K.A Lumberjack
Ice Spirit Zap P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
Ice Spirit Spear Goblins Zap The Log Magic Archer Lumberjack
Zap The Log Ice Spirit Spear Goblins Magic Archer Lumberjack
P.E.K.K.A Lumberjack
Spear Goblins P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Zap P.E.K.K.A
Zap The Log Magic Archer Lumberjack
P.E.K.K.A Lumberjack Ice Spirit Spear Goblins Zap The Log
P.E.K.K.A Lumberjack Zap The Log
P.E.K.K.A Lumberjack
Ice Spirit Zap Magic Archer
P.E.K.K.A Spear Goblins Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Ice Spirit Spear Goblins The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap The Log
P.E.K.K.A Lumberjack
Magic Archer
Ice Spirit Spear Goblins Zap P.E.K.K.A The Log Magic Archer Lumberjack
Zap P.E.K.K.A The Log Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log Magic Archer
Ice Spirit Spear Goblins Zap Magic Archer
The Log Magic Archer
The Log Ice Spirit Zap Magic Archer
The Log Zap
Lumberjack
Zap The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
Magic Archer
Zap The Log Magic Archer
Spear Goblins Zap The Log Magic Archer
Magic Archer The Log
Zap The Log Magic Archer
Zap The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log
Zap The Log Ice Spirit Magic Archer
The Log Zap Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Zap Magic Archer
Zap Ice Spirit
Zap The Log Magic Archer
Zap Ice Spirit Magic Archer
P.E.K.K.A
The Log Magic Archer
Zap Ice Spirit Spear Goblins Magic Archer
Zap Magic Archer
The Log
Magic Archer Lumberjack
The Log Zap Magic Archer
Zap
P.E.K.K.A
Zap Ice Spirit The Log Magic Archer
Zap Magic Archer
Zap The Log Magic Archer
P.E.K.K.A

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