My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Witch X-Bow P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Witch
Zap
Witch X-Bow
Barbarian Barrel
Knight Witch X-Bow Ice Wizard
The Log
Witch X-Bow
Earthquake
Witch X-Bow
Arrows
Witch
Royal Delivery
Knight Mega Minion Witch P.E.K.K.A Ice Wizard
Fireball
Mega Minion Witch X-Bow Ice Wizard
Poison
Mega Minion Witch X-Bow Ice Wizard
Lightning
Knight Mega Minion Witch X-Bow Ice Wizard
Rocket
Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Rage P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Mega Minion Ice Wizard Fireball Witch X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Mega Minion Ice Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion X-Bow Fireball Witch Ice Wizard
Mega Minion
Knight Fireball X-Bow
Fireball
X-Bow Knight Mega Minion
Rage
Witch
Witch
Rage Knight P.E.K.K.A
X-Bow
Knight Fireball Mega Minion Ice Wizard
P.E.K.K.A
Witch Ice Wizard
Ice Wizard
Knight X-Bow P.E.K.K.A

Defense Synergies 4 9

Knight
Mega Minion X-Bow Ice Wizard Fireball Witch
Mega Minion
Knight Witch X-Bow Ice Wizard
Fireball
X-Bow Knight Ice Wizard
Rage
Witch
Knight Mega Minion Ice Wizard
X-Bow
Knight Fireball Mega Minion Ice Wizard
P.E.K.K.A
Ice Wizard
Ice Wizard
Knight Mega Minion Fireball Witch X-Bow P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball X-Bow
P.E.K.K.A Knight Mega Minion Witch X-Bow Ice Wizard
Witch P.E.K.K.A Knight Mega Minion Ice Wizard
Witch P.E.K.K.A Knight Mega Minion Ice Wizard
Fireball X-Bow P.E.K.K.A
Fireball Mega Minion X-Bow Ice Wizard
Mega Minion Fireball Witch X-Bow Ice Wizard
Fireball X-Bow P.E.K.K.A
Witch P.E.K.K.A X-Bow Ice Wizard
Knight Ice Wizard
Witch Ice Wizard Knight Mega Minion Fireball X-Bow
Mega Minion Fireball Witch Ice Wizard
P.E.K.K.A Knight Fireball Witch X-Bow Ice Wizard
Fireball Mega Minion Witch X-Bow P.E.K.K.A
P.E.K.K.A Knight X-Bow
Fireball X-Bow P.E.K.K.A
Knight Fireball Witch X-Bow P.E.K.K.A
Fireball Knight Mega Minion Witch X-Bow Ice Wizard
Witch Knight Mega Minion Fireball Ice Wizard
P.E.K.K.A
Knight Fireball Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Witch X-Bow P.E.K.K.A
Fireball Knight Mega Minion X-Bow
P.E.K.K.A Knight Witch
P.E.K.K.A Knight Fireball X-Bow
P.E.K.K.A Knight Witch
Fireball Witch Ice Wizard
P.E.K.K.A Knight Mega Minion Fireball Witch Ice Wizard
P.E.K.K.A Knight
P.E.K.K.A Knight Mega Minion Fireball Witch X-Bow
Witch P.E.K.K.A Mega Minion
P.E.K.K.A Knight Mega Minion Witch
P.E.K.K.A Fireball
P.E.K.K.A Knight Fireball Witch
Fireball Witch
Witch Knight Mega Minion Fireball X-Bow P.E.K.K.A
Mega Minion Fireball Witch P.E.K.K.A Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow
Fireball X-Bow Ice Wizard
Fireball X-Bow
Knight Fireball
Fireball
Fireball Mega Minion Witch Ice Wizard
Witch
Fireball X-Bow Ice Wizard
Fireball X-Bow
Fireball X-Bow
Knight Fireball X-Bow
Fireball
Knight Fireball
Fireball X-Bow
Fireball X-Bow
X-Bow Fireball Witch
Fireball X-Bow
Fireball
Mega Minion Fireball X-Bow
Fireball Witch X-Bow
Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Fireball Witch Ice Wizard
Mega Minion Witch
Fireball X-Bow Witch Ice Wizard
Fireball Witch X-Bow
Fireball X-Bow
Fireball Witch X-Bow Ice Wizard
Mega Minion Fireball Witch
Mega Minion Fireball
Fireball X-Bow
Fireball
P.E.K.K.A
Fireball
Fireball Witch X-Bow
Fireball Mega Minion Witch Ice Wizard
Fireball
Fireball Knight Mega Minion
Fireball
Fireball
Mega Minion P.E.K.K.A
Fireball Witch
Fireball Witch
Fireball Witch X-Bow
P.E.K.K.A
Fireball

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