My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber Firecracker Goblin Giant
Barbarian Barrel
Electro Spirit Bomber Knight Firecracker
The Log
Electro Spirit Bomber Firecracker
Earthquake
Bomber Firecracker
Arrows
Electro Spirit Bomber Firecracker
Royal Delivery
Electro Spirit Bomber Knight Firecracker P.E.K.K.A
Fireball
Bomber Firecracker
Poison
Bomber Firecracker
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Rage Arrows Knight Firecracker Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber Rage Arrows

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant P.E.K.K.A
Bomber
Knight Goblin Giant P.E.K.K.A
Arrows
P.E.K.K.A Knight Goblin Giant
Knight
Firecracker Bomber Arrows
Firecracker
Knight Goblin Giant P.E.K.K.A
Rage
Goblin Giant
Goblin Giant
Electro Spirit Bomber Arrows Firecracker Rage
P.E.K.K.A
Arrows Electro Spirit Bomber Firecracker

Defense Synergies 2 4

Electro Spirit
Bomber
Knight P.E.K.K.A
Arrows
Knight P.E.K.K.A
Knight
Bomber Firecracker Arrows
Firecracker
Knight P.E.K.K.A
Rage
Goblin Giant
P.E.K.K.A
Bomber Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Goblin Giant
P.E.K.K.A Knight Firecracker
P.E.K.K.A Bomber Knight
P.E.K.K.A Knight Firecracker
Bomber Arrows Firecracker P.E.K.K.A
Arrows Electro Spirit Bomber Firecracker
Electro Spirit Arrows Firecracker
Electro Spirit Arrows Goblin Giant P.E.K.K.A
P.E.K.K.A
Knight Bomber Firecracker
Electro Spirit Bomber Arrows Knight Firecracker Goblin Giant
Arrows Firecracker
P.E.K.K.A Bomber Knight
Bomber Electro Spirit Arrows Firecracker P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A
Bomber Arrows Knight Firecracker P.E.K.K.A
Arrows Electro Spirit Bomber Knight Firecracker
Arrows Electro Spirit Bomber Knight Firecracker
P.E.K.K.A
Bomber Electro Spirit Arrows Knight Firecracker Goblin Giant P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Bomber Arrows Knight Firecracker
P.E.K.K.A Knight Goblin Giant
P.E.K.K.A Knight Goblin Giant
P.E.K.K.A Knight Goblin Giant
Arrows Firecracker Electro Spirit Goblin Giant
P.E.K.K.A Knight Goblin Giant
P.E.K.K.A Knight Goblin Giant
P.E.K.K.A Electro Spirit Knight Firecracker
P.E.K.K.A Goblin Giant
P.E.K.K.A Knight
P.E.K.K.A Arrows Goblin Giant
P.E.K.K.A Knight Goblin Giant
Bomber Firecracker
Electro Spirit Bomber Knight Firecracker Goblin Giant P.E.K.K.A
Arrows Electro Spirit Bomber Firecracker P.E.K.K.A
Electro Spirit Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows Goblin Giant
Arrows Knight Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Electro Spirit Goblin Giant
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber
Bomber Arrows Firecracker
Bomber Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Electro Spirit Bomber
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Electro Spirit Firecracker
Bomber Arrows
Electro Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Electro Spirit
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Bomber Firecracker
Arrows
Firecracker P.E.K.K.A
Electro Spirit Firecracker
Firecracker
Firecracker Goblin Giant
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: