My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon
Barbarian Barrel
Ice Spirit Knight Cannon Executioner
The Log
Ice Spirit Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Hog Rider Executioner P.E.K.K.A
Fireball
Cannon Hog Rider Executioner
Poison
Cannon Executioner
Lightning
Knight Cannon Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Cannon Tornado Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Cannon

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider P.E.K.K.A Executioner
Arrows
Hog Rider P.E.K.K.A Knight
Knight
Ice Spirit Hog Rider Executioner Arrows
Cannon
Hog Rider
Ice Spirit Arrows Knight Tornado Executioner
Tornado
Executioner P.E.K.K.A Hog Rider
Executioner
Knight Tornado Ice Spirit Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Tornado Executioner

Defense Synergies 4 10

Ice Spirit
Knight Cannon Tornado Executioner P.E.K.K.A
Arrows
Knight Cannon Tornado P.E.K.K.A
Knight
Cannon Executioner Ice Spirit Arrows Tornado
Cannon
Knight Ice Spirit Arrows
Hog Rider
Tornado
Executioner P.E.K.K.A Ice Spirit Arrows Knight
Executioner
Knight Tornado Ice Spirit
P.E.K.K.A
Tornado Ice Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Executioner
P.E.K.K.A Ice Spirit Knight Cannon Executioner
Cannon Tornado P.E.K.K.A Knight Executioner
Cannon P.E.K.K.A Knight
Arrows Tornado P.E.K.K.A
Arrows Tornado Cannon Executioner
Tornado Ice Spirit Arrows Cannon Executioner
Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Tornado
Knight Tornado Ice Spirit Cannon
Executioner Arrows Knight Cannon Tornado
Arrows Executioner Tornado
Cannon P.E.K.K.A Ice Spirit Knight
Executioner Ice Spirit Arrows Cannon Tornado P.E.K.K.A
P.E.K.K.A Knight Cannon
Tornado Ice Spirit Cannon P.E.K.K.A
Arrows Knight Cannon Tornado Executioner P.E.K.K.A
Ice Spirit Arrows Cannon Knight Tornado Executioner
Arrows Tornado Executioner Ice Spirit Knight Cannon
P.E.K.K.A Cannon Tornado
Arrows Knight Cannon Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Arrows Knight Executioner
P.E.K.K.A Ice Spirit Knight
P.E.K.K.A Knight Tornado
P.E.K.K.A Knight Cannon Executioner
Arrows Executioner Ice Spirit Tornado
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Knight Tornado
P.E.K.K.A Cannon
P.E.K.K.A Knight
P.E.K.K.A Arrows Tornado
P.E.K.K.A Knight Cannon Executioner
Cannon Executioner
Ice Spirit Knight Tornado Executioner P.E.K.K.A
Arrows Executioner Cannon P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Tornado Executioner
Arrows
Arrows Knight
Executioner Arrows
Arrows Executioner Ice Spirit Tornado
Arrows Tornado Executioner
Arrows Ice Spirit Tornado Executioner
Arrows Tornado
Tornado
Arrows Knight Tornado
Arrows Tornado Executioner
Knight Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows Tornado
Arrows Executioner
Arrows Tornado
Arrows Tornado
Tornado
Arrows
Arrows Tornado Ice Spirit Executioner
Arrows Tornado Executioner
Arrows Tornado
Arrows Tornado
Arrows Tornado Executioner
Ice Spirit
Arrows
Ice Spirit Arrows
P.E.K.K.A
Arrows
Ice Spirit
Arrows Tornado Executioner
Arrows
Knight Executioner
Arrows Executioner
Arrows Tornado
Executioner P.E.K.K.A
Ice Spirit Tornado
Tornado Executioner
Tornado Executioner
P.E.K.K.A

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