My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Dart Goblin Goblin Barrel
Zap
Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Tesla Dart Goblin Goblin Barrel
The Log
Goblin Gang Dart Goblin Goblin Barrel
Earthquake
Goblin Gang Tesla Goblin Barrel
Arrows
Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Knight Goblin Gang Dart Goblin Goblin Barrel P.E.K.K.A
Fireball
Goblin Gang Tesla Dart Goblin Goblin Barrel
Poison
Goblin Gang Dart Goblin
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Gang Dart Goblin Goblin Barrel Tesla P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Goblin Barrel
Knight
Goblin Gang Dart Goblin Goblin Barrel Arrows The Log
Goblin Gang
Knight Goblin Barrel Dart Goblin P.E.K.K.A
Tesla
Dart Goblin
Knight Goblin Barrel Goblin Gang P.E.K.K.A The Log
Goblin Barrel
Knight Goblin Gang Dart Goblin Arrows P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Dart Goblin Goblin Barrel The Log
The Log
Knight Dart Goblin P.E.K.K.A

Defense Synergies 6 10

Arrows
Knight Tesla P.E.K.K.A
Knight
Goblin Gang Tesla Dart Goblin Arrows The Log
Goblin Gang
Knight Tesla Dart Goblin P.E.K.K.A The Log
Tesla
Knight Goblin Gang The Log Arrows Dart Goblin
Dart Goblin
Knight Goblin Gang Tesla P.E.K.K.A The Log
Goblin Barrel
P.E.K.K.A
The Log Arrows Goblin Gang Dart Goblin
The Log
Tesla P.E.K.K.A Knight Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin The Log
P.E.K.K.A Knight Goblin Gang Tesla Dart Goblin The Log
Goblin Gang Tesla P.E.K.K.A Knight Dart Goblin
Tesla P.E.K.K.A Knight Goblin Gang Dart Goblin
Arrows P.E.K.K.A The Log
Arrows Goblin Gang The Log Tesla Dart Goblin
Tesla Dart Goblin Arrows Goblin Gang
Arrows Tesla Dart Goblin P.E.K.K.A The Log
Tesla P.E.K.K.A Goblin Gang
Knight Goblin Gang Tesla Dart Goblin
Goblin Gang Dart Goblin Arrows Knight Tesla The Log
Arrows Tesla Goblin Gang Dart Goblin
Tesla P.E.K.K.A Knight Goblin Gang The Log
Arrows Goblin Gang Tesla Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Knight Goblin Gang Tesla
Goblin Gang Tesla P.E.K.K.A The Log
Tesla Arrows Knight Goblin Gang P.E.K.K.A
Arrows Tesla Knight Goblin Gang Dart Goblin The Log
Arrows The Log Knight Tesla Dart Goblin
P.E.K.K.A Tesla Dart Goblin
Goblin Gang Arrows Knight Tesla Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla P.E.K.K.A
Arrows Knight Goblin Gang Tesla The Log
Goblin Gang P.E.K.K.A Knight The Log
Goblin Gang P.E.K.K.A Knight Tesla The Log
P.E.K.K.A Knight Goblin Gang Tesla
Arrows Goblin Gang Tesla Dart Goblin
Goblin Gang P.E.K.K.A Knight Tesla Dart Goblin
P.E.K.K.A Knight Tesla
P.E.K.K.A Knight The Log
P.E.K.K.A Goblin Gang Tesla Dart Goblin
P.E.K.K.A Knight Tesla Dart Goblin
P.E.K.K.A Arrows The Log
P.E.K.K.A Knight Goblin Gang Tesla
Tesla Dart Goblin
Goblin Gang Tesla Knight Dart Goblin P.E.K.K.A The Log
Arrows Tesla Dart Goblin P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Knight Dart Goblin The Log
Arrows The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Goblin Gang
Arrows Knight Dart Goblin The Log
Arrows Dart Goblin
Knight Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin The Log
Arrows
P.E.K.K.A
Arrows The Log
Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows The Log
Knight Goblin Gang Dart Goblin
Arrows The Log Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
P.E.K.K.A
Dart Goblin

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