My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Furnace P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elixir Golem P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Bandit
Giant Snowball
Goblin Gang Furnace
Zap
Goblin Gang Furnace Bandit
Barbarian Barrel
Knight Goblin Gang Elixir Golem Furnace Bandit
The Log
Goblin Gang Elixir Golem Furnace Bandit
Earthquake
Goblin Gang Elixir Golem Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Knight Goblin Gang Elixir Golem P.E.K.K.A Bandit
Fireball
Goblin Gang Elixir Golem Furnace Bandit
Poison
Goblin Gang Elixir Golem Furnace
Lightning
Knight Furnace Bandit
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Elixir Golem Bandit Furnace Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Elixir Golem

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Elixir Golem Freeze Bandit
Knight
Goblin Gang Arrows Furnace
Goblin Gang
Knight Elixir Golem P.E.K.K.A Bandit
Elixir Golem
Arrows Goblin Gang Furnace Bandit
Furnace
Knight Elixir Golem P.E.K.K.A Bandit
Freeze
Arrows
P.E.K.K.A
Arrows Goblin Gang Furnace
Bandit
Arrows Goblin Gang Elixir Golem Furnace

Defense Synergies 1 9

Arrows
Knight Furnace P.E.K.K.A Bandit
Knight
Goblin Gang Arrows Furnace
Goblin Gang
Knight Furnace P.E.K.K.A Bandit
Elixir Golem
Furnace
Arrows Knight Goblin Gang Bandit
Freeze
P.E.K.K.A
Arrows Goblin Gang
Bandit
Arrows Goblin Gang Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
P.E.K.K.A Knight Goblin Gang Furnace Bandit
Goblin Gang Furnace P.E.K.K.A Knight Freeze Bandit
P.E.K.K.A Knight Goblin Gang Furnace Bandit
Arrows P.E.K.K.A
Arrows Goblin Gang Freeze Furnace Bandit
Furnace Arrows Goblin Gang Freeze
Arrows P.E.K.K.A Bandit
P.E.K.K.A Goblin Gang Furnace
Knight Goblin Gang Bandit
Goblin Gang Arrows Knight Furnace Freeze Bandit
Arrows Goblin Gang Furnace
Furnace P.E.K.K.A Knight Goblin Gang Freeze Bandit
Arrows Goblin Gang Furnace Freeze P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Furnace Bandit
Goblin Gang Furnace Freeze P.E.K.K.A Bandit
Arrows Knight Goblin Gang Furnace P.E.K.K.A
Arrows Knight Goblin Gang Furnace Bandit
Arrows Furnace Freeze Knight Bandit
P.E.K.K.A
Goblin Gang Arrows Knight Furnace P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Furnace P.E.K.K.A Bandit
Bandit Arrows Knight Goblin Gang
Goblin Gang P.E.K.K.A Bandit Knight Furnace
Goblin Gang P.E.K.K.A Knight Bandit
P.E.K.K.A Knight Goblin Gang Bandit
Arrows Furnace Goblin Gang Freeze
Goblin Gang P.E.K.K.A Knight Furnace Bandit
P.E.K.K.A Knight
Freeze P.E.K.K.A Knight Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Arrows
P.E.K.K.A Knight Goblin Gang Bandit
Furnace
Goblin Gang Knight Furnace Freeze P.E.K.K.A
Arrows Freeze P.E.K.K.A
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze Bandit
Arrows Bandit
Arrows Bandit
Arrows Knight Freeze
Arrows Furnace
Arrows Furnace Freeze
Arrows Furnace
Arrows Freeze
Arrows Bandit
Goblin Gang
Arrows Knight Bandit
Arrows
Knight Bandit
Arrows Freeze Bandit
Arrows Furnace
Arrows Furnace Bandit
Arrows Furnace Bandit
Arrows Freeze
Arrows Bandit
Arrows
Arrows
Arrows
Arrows Freeze Furnace
Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows Furnace
Freeze
Arrows Bandit
Arrows Freeze
P.E.K.K.A
Arrows
Goblin Gang Freeze Bandit
Arrows
Freeze
Arrows
Knight Goblin Gang
Arrows
Arrows
P.E.K.K.A
Goblin Gang Freeze
Freeze Bandit
P.E.K.K.A

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