My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Cannon Musketeer Skeleton Army
Zap
Cannon Skeleton Army
Barbarian Barrel
Ice Spirit Knight Cannon Musketeer Skeleton Army
The Log
Ice Spirit Cannon Musketeer Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Ice Spirit Skeleton Army
Royal Delivery
Ice Spirit Knight Musketeer Skeleton Army P.E.K.K.A
Fireball
Cannon Musketeer Skeleton Army
Poison
Cannon Musketeer Skeleton Army
Lightning
Knight Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Knight Cannon Skeleton Army Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight P.E.K.K.A Musketeer
Zap
Ice Spirit P.E.K.K.A Knight Musketeer The Log
Knight
Ice Spirit Musketeer Zap The Log
Cannon
Musketeer
Knight Ice Spirit Zap P.E.K.K.A The Log
Skeleton Army
P.E.K.K.A
Ice Spirit Zap Musketeer The Log
The Log
Zap Knight Musketeer P.E.K.K.A

Defense Synergies 9 16

Ice Spirit
Zap Musketeer Knight Cannon Skeleton Army P.E.K.K.A The Log
Zap
Ice Spirit Cannon Knight Musketeer Skeleton Army P.E.K.K.A The Log
Knight
Cannon Musketeer Ice Spirit Zap Skeleton Army The Log
Cannon
Zap Knight Musketeer The Log Ice Spirit Skeleton Army
Musketeer
Ice Spirit Knight Cannon The Log Zap Skeleton Army P.E.K.K.A
Skeleton Army
Ice Spirit Zap Knight Cannon Musketeer The Log
P.E.K.K.A
The Log Ice Spirit Zap Musketeer
The Log
Cannon Musketeer P.E.K.K.A Ice Spirit Zap Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Musketeer The Log
Skeleton Army P.E.K.K.A Ice Spirit Zap Knight Cannon Musketeer The Log
Cannon Skeleton Army P.E.K.K.A Knight Musketeer
Cannon Skeleton Army P.E.K.K.A Knight Musketeer
Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Zap Cannon Musketeer
Musketeer Ice Spirit Zap Cannon
Zap Cannon Musketeer P.E.K.K.A The Log
Cannon P.E.K.K.A Musketeer Skeleton Army
Knight Skeleton Army Ice Spirit Cannon Musketeer
Skeleton Army Zap Knight Cannon Musketeer The Log
Musketeer Zap
Cannon Skeleton Army P.E.K.K.A Ice Spirit Zap Knight Musketeer The Log
Skeleton Army Ice Spirit Zap Cannon P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Knight Cannon
Skeleton Army Ice Spirit Zap Cannon P.E.K.K.A The Log
Knight Cannon Musketeer Skeleton Army P.E.K.K.A
Ice Spirit Cannon Zap Knight Musketeer Skeleton Army The Log
Zap The Log Ice Spirit Knight Cannon Musketeer
P.E.K.K.A Cannon Musketeer
Skeleton Army Knight Cannon Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap P.E.K.K.A
Zap Knight Musketeer The Log
Skeleton Army P.E.K.K.A Ice Spirit Zap Knight Musketeer The Log
Skeleton Army P.E.K.K.A Zap Knight Musketeer The Log
P.E.K.K.A Knight Cannon Musketeer Skeleton Army
Ice Spirit Zap Musketeer
Skeleton Army P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Skeleton Army
Zap P.E.K.K.A Ice Spirit Knight Skeleton Army The Log
P.E.K.K.A Cannon Musketeer Skeleton Army
P.E.K.K.A Knight Musketeer
Skeleton Army P.E.K.K.A Zap The Log
Skeleton Army P.E.K.K.A Knight Cannon
Cannon Musketeer Skeleton Army
Skeleton Army Ice Spirit Zap Knight Musketeer P.E.K.K.A The Log
Zap Cannon Musketeer P.E.K.K.A The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Zap Musketeer The Log
The Log
Knight Musketeer The Log
Zap The Log
Ice Spirit Zap Musketeer
Musketeer The Log
The Log Ice Spirit Zap
The Log Zap
Musketeer
Zap Knight Musketeer The Log
Zap Musketeer
Knight Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Ice Spirit
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer
Zap Ice Spirit Musketeer
Zap Musketeer The Log
Zap Ice Spirit
P.E.K.K.A
The Log
Zap Ice Spirit Musketeer Skeleton Army
Zap Musketeer
The Log
Knight Musketeer
The Log Zap Musketeer
Zap
Musketeer P.E.K.K.A
Zap Ice Spirit Musketeer The Log
Zap Musketeer
Zap Musketeer The Log
P.E.K.K.A

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