My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Ice Wizard Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Inferno Dragon Graveyard
Zap
Inferno Dragon Graveyard
Barbarian Barrel
Knight Ice Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Knight P.E.K.K.A Ice Wizard Inferno Dragon Graveyard
Fireball
Ice Wizard Inferno Dragon
Poison
Ice Wizard Graveyard
Lightning
Knight Ice Wizard Inferno Dragon Goblinstein
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison P.E.K.K.A Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Ice Wizard Poison Inferno Dragon Graveyard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Tornado Ice Wizard Poison

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Graveyard Poison Ice Wizard
Tornado
P.E.K.K.A Poison Ice Wizard Graveyard
Poison
P.E.K.K.A Graveyard Knight Tornado
P.E.K.K.A
Tornado Poison Ice Wizard Graveyard
Ice Wizard
Knight Tornado P.E.K.K.A Graveyard
Inferno Dragon
Graveyard
Knight Poison Tornado P.E.K.K.A Ice Wizard
Goblinstein

Defense Synergies 3 7

Knight
Ice Wizard Tornado Poison
Tornado
P.E.K.K.A Ice Wizard Knight Poison Inferno Dragon
Poison
Knight Tornado Ice Wizard
P.E.K.K.A
Tornado Ice Wizard
Ice Wizard
Knight Tornado Poison P.E.K.K.A Inferno Dragon
Inferno Dragon
Tornado Ice Wizard
Graveyard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
P.E.K.K.A Inferno Dragon Knight Ice Wizard
Tornado P.E.K.K.A Knight Ice Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Ice Wizard
Tornado Poison P.E.K.K.A
Tornado Ice Wizard
Tornado Inferno Dragon Poison Ice Wizard
Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon Tornado Ice Wizard
Knight Tornado Ice Wizard
Poison Ice Wizard Knight Tornado
Inferno Dragon Tornado Poison Ice Wizard
P.E.K.K.A Knight Ice Wizard
Tornado Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon Knight
Tornado P.E.K.K.A Inferno Dragon
Knight Tornado Poison P.E.K.K.A
Knight Tornado Ice Wizard
Tornado Poison Knight Ice Wizard Inferno Dragon
P.E.K.K.A Tornado Inferno Dragon
Knight Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Poison Knight Inferno Dragon
P.E.K.K.A Knight
P.E.K.K.A Knight Tornado
P.E.K.K.A Knight Inferno Dragon
Poison Tornado Ice Wizard
P.E.K.K.A Knight Ice Wizard
P.E.K.K.A Knight Inferno Dragon
P.E.K.K.A Knight Tornado Poison Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight
P.E.K.K.A Tornado Poison
P.E.K.K.A Knight
Knight Tornado Poison P.E.K.K.A Inferno Dragon
Poison P.E.K.K.A Ice Wizard Inferno Dragon
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Tornado Ice Wizard
Poison
Knight Poison
Poison
Poison Tornado Ice Wizard
Tornado Poison
Poison Tornado Ice Wizard
Poison Tornado
Tornado Poison
Poison Knight Tornado
Poison Tornado
Poison Knight
Poison
Poison
Poison
Poison
Tornado Poison
Poison
Tornado Poison
Poison
Tornado Poison
Tornado
Poison
Tornado Poison Ice Wizard
Inferno Dragon
Poison Tornado Ice Wizard
Tornado Poison
Poison Tornado
Poison Tornado Ice Wizard
Poison
Poison
Poison
P.E.K.K.A
Poison
Poison Tornado Ice Wizard
Poison Knight
Poison
Tornado Poison
P.E.K.K.A
Tornado Poison
Tornado Poison
Poison Tornado
P.E.K.K.A Inferno Dragon

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