My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Dart Goblin
Zap
Minions Dart Goblin
Barbarian Barrel
Knight Dart Goblin
The Log
Dart Goblin
Earthquake
Arrows
Minions Dart Goblin
Royal Delivery
Knight Minions Dart Goblin P.E.K.K.A
Fireball
Minions Dart Goblin
Poison
Minions Dart Goblin
Lightning
Knight Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Dart Goblin Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Knight Minions Dart Goblin Mega Knight
Arrows
Zap P.E.K.K.A Knight Mega Knight
Knight
Minions Dart Goblin Zap Arrows
Minions
Knight Mega Knight Zap P.E.K.K.A
Dart Goblin
Knight Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Minions Dart Goblin
Mega Knight
Minions Zap Arrows Dart Goblin
Goblinstein

Defense Synergies 4 12

Zap
Mega Knight Arrows Knight Minions Dart Goblin P.E.K.K.A
Arrows
Mega Knight Zap Knight P.E.K.K.A
Knight
Minions Dart Goblin Zap Arrows
Minions
Knight Zap Dart Goblin P.E.K.K.A Mega Knight
Dart Goblin
Knight Zap Minions P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Minions Dart Goblin
Mega Knight
Zap Arrows Minions Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Dart Goblin
P.E.K.K.A Zap Knight Minions Dart Goblin Mega Knight
P.E.K.K.A Mega Knight Knight Minions Dart Goblin
P.E.K.K.A Knight Minions Dart Goblin Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Zap Minions Dart Goblin Mega Knight
Minions Dart Goblin Zap Arrows
Zap Arrows Dart Goblin P.E.K.K.A Mega Knight
P.E.K.K.A Minions
Knight Dart Goblin Mega Knight
Minions Dart Goblin Zap Arrows Knight Mega Knight
Arrows Minions Zap Dart Goblin
P.E.K.K.A Mega Knight Zap Knight Minions
Mega Knight Zap Arrows Minions Dart Goblin P.E.K.K.A
P.E.K.K.A Knight Mega Knight
Zap P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Minions P.E.K.K.A
Arrows Mega Knight Zap Knight Minions Dart Goblin
Zap Arrows Knight Minions Dart Goblin Mega Knight
P.E.K.K.A Dart Goblin
Mega Knight Arrows Knight Minions Dart Goblin P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap P.E.K.K.A
Zap Arrows Knight Mega Knight
P.E.K.K.A Mega Knight Zap Knight Minions
P.E.K.K.A Mega Knight Zap Knight
P.E.K.K.A Knight Mega Knight
Arrows Zap Minions Dart Goblin
P.E.K.K.A Knight Minions Dart Goblin
P.E.K.K.A Mega Knight Knight
Zap P.E.K.K.A Mega Knight Knight Minions
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Knight Minions Dart Goblin
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Knight
Dart Goblin Mega Knight
Zap Knight Minions Dart Goblin P.E.K.K.A
Arrows Minions Mega Knight Zap Dart Goblin P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Zap Arrows Mega Knight
Arrows Zap Minions Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Minions
Zap Arrows Knight Dart Goblin
Zap Arrows Dart Goblin
Knight Dart Goblin
Arrows Minions Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Minions
Zap Arrows Dart Goblin Mega Knight
Zap Arrows Dart Goblin Mega Knight
Minions Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Arrows Zap Dart Goblin
Zap Arrows Mega Knight
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Minions Dart Goblin
Zap Arrows Dart Goblin Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows
Zap Minions Dart Goblin
Zap Arrows Dart Goblin
Arrows
Knight Dart Goblin Mega Knight
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin P.E.K.K.A Mega Knight
Zap Minions Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Mega Knight
P.E.K.K.A
Dart Goblin Mega Knight

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