My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Knight Executioner Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight Balloon Executioner P.E.K.K.A Electro Wizard
Fireball
Balloon Executioner Electro Wizard
Poison
Balloon Executioner Electro Wizard
Lightning
Knight Balloon Executioner Electro Wizard
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Fireball Electro Wizard Balloon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Tornado Fireball

Attack Synergies 11 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Balloon P.E.K.K.A Electro Wizard Knight Executioner
Knight
Balloon Executioner Zap Fireball Electro Wizard
Fireball
Zap Tornado Knight Electro Wizard
Tornado
Zap Fireball Executioner P.E.K.K.A Balloon
Balloon
Zap Knight Tornado Executioner Electro Wizard
Executioner
Knight Tornado Zap Balloon P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Executioner
Electro Wizard
Zap P.E.K.K.A Knight Fireball Balloon

Defense Synergies 7 9

Zap
Fireball Electro Wizard Knight Tornado Executioner P.E.K.K.A
Knight
Executioner Electro Wizard Zap Fireball Tornado
Fireball
Zap Tornado Knight Electro Wizard
Tornado
Fireball Executioner P.E.K.K.A Zap Knight Electro Wizard
Balloon
Executioner
Knight Tornado Zap
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Knight Fireball Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Executioner Electro Wizard
P.E.K.K.A Zap Knight Executioner Electro Wizard
Tornado P.E.K.K.A Knight Executioner Electro Wizard
P.E.K.K.A Knight Electro Wizard
Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Executioner Electro Wizard
Tornado Electro Wizard Zap Fireball Executioner
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Knight Tornado Electro Wizard
Executioner Electro Wizard Zap Knight Fireball Tornado
Executioner Zap Fireball Tornado Electro Wizard
P.E.K.K.A Zap Knight Fireball Electro Wizard
Fireball Executioner Zap Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Tornado Zap Fireball P.E.K.K.A Electro Wizard
Knight Fireball Tornado Executioner P.E.K.K.A Electro Wizard
Fireball Zap Knight Tornado Executioner Electro Wizard
Zap Tornado Executioner Knight Fireball Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Knight Fireball Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Knight Executioner
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Zap Knight Fireball Tornado Electro Wizard
P.E.K.K.A Knight Executioner
Fireball Executioner Zap Tornado Electro Wizard
P.E.K.K.A Knight Fireball Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight Fireball Tornado
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Fireball Tornado Electro Wizard
P.E.K.K.A Knight Fireball Executioner
Fireball Executioner
Electro Wizard Zap Knight Fireball Tornado Executioner P.E.K.K.A
Executioner Zap Fireball P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Tornado Executioner Electro Wizard
Fireball
Knight Fireball
Fireball Executioner Zap
Fireball Executioner Zap Tornado
Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Tornado Electro Wizard
Zap Knight Fireball Tornado Electro Wizard
Fireball Zap Tornado Executioner
Knight Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Zap Fireball Executioner Electro Wizard
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Executioner
Fireball Zap Tornado Executioner Electro Wizard
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball
Fireball Zap Tornado Executioner Electro Wizard
Fireball
Fireball Knight Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball Tornado
Executioner P.E.K.K.A
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Executioner Electro Wizard
Zap Fireball Tornado Executioner Electro Wizard
P.E.K.K.A
Fireball

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