My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Bandit
Giant Snowball
Goblin Gang Guards Witch Lumberjack
Zap
Goblin Gang Guards Witch Bandit
Barbarian Barrel
Goblin Gang Guards Witch Bandit Electro Wizard Lumberjack
The Log
Goblin Gang Guards Witch Bandit Lumberjack
Earthquake
Goblin Gang Guards Witch
Arrows
Goblin Gang Guards Witch
Royal Delivery
Goblin Gang Guards Witch P.E.K.K.A Bandit Electro Wizard Lumberjack
Fireball
Goblin Gang Witch Bandit Electro Wizard Lumberjack
Poison
Goblin Gang Guards Witch Electro Wizard
Lightning
Witch Bandit Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Guards Bandit Electro Wizard Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Guards Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Bandit Lumberjack
Goblin Gang
P.E.K.K.A Bandit
Guards
Bandit Lumberjack
Witch
P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Arrows Electro Wizard Goblin Gang Witch Lumberjack
Bandit
Arrows Goblin Gang Guards Witch Electro Wizard Lumberjack
Electro Wizard
P.E.K.K.A Bandit Lumberjack
Lumberjack
Arrows Guards Witch P.E.K.K.A Bandit Electro Wizard

Defense Synergies 0 18

Arrows
P.E.K.K.A Bandit Lumberjack
Goblin Gang
Guards P.E.K.K.A Bandit Electro Wizard Lumberjack
Guards
Goblin Gang Witch Electro Wizard Lumberjack
Witch
Guards Bandit Electro Wizard Lumberjack
P.E.K.K.A
Arrows Goblin Gang Electro Wizard
Bandit
Arrows Goblin Gang Witch Electro Wizard Lumberjack
Electro Wizard
Goblin Gang Guards Witch P.E.K.K.A Bandit Lumberjack
Lumberjack
Arrows Goblin Gang Guards Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
P.E.K.K.A Lumberjack Goblin Gang Witch Bandit Electro Wizard
Goblin Gang Witch P.E.K.K.A Lumberjack Bandit Electro Wizard
Witch P.E.K.K.A Lumberjack Goblin Gang Guards Bandit Electro Wizard
Arrows P.E.K.K.A Lumberjack
Arrows Goblin Gang Guards Bandit Electro Wizard Lumberjack
Electro Wizard Arrows Goblin Gang Witch
Arrows P.E.K.K.A Bandit Electro Wizard
Witch P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Guards Bandit Electro Wizard Lumberjack
Goblin Gang Guards Witch Electro Wizard Arrows Bandit Lumberjack
Arrows Goblin Gang Witch Electro Wizard
P.E.K.K.A Lumberjack Goblin Gang Guards Witch Bandit Electro Wizard
Arrows Goblin Gang Guards Witch P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Goblin Gang Bandit Electro Wizard Lumberjack
Goblin Gang P.E.K.K.A Bandit Electro Wizard Lumberjack
Arrows Goblin Gang Witch P.E.K.K.A Electro Wizard Lumberjack
Arrows Goblin Gang Guards Witch Bandit Electro Wizard Lumberjack
Arrows Witch Guards Bandit Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang Arrows Guards Witch P.E.K.K.A Bandit Electro Wizard Lumberjack
P.E.K.K.A Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Lumberjack Witch P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Goblin Gang Lumberjack
Goblin Gang Guards P.E.K.K.A Bandit Lumberjack Witch Electro Wizard
Goblin Gang Guards P.E.K.K.A Lumberjack Bandit Electro Wizard
P.E.K.K.A Goblin Gang Guards Witch Bandit Lumberjack
Arrows Goblin Gang Witch Electro Wizard
Goblin Gang Guards P.E.K.K.A Witch Bandit Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Wizard Witch Bandit
Witch P.E.K.K.A Goblin Gang Guards
P.E.K.K.A Guards Witch Lumberjack
P.E.K.K.A Arrows Guards Electro Wizard
P.E.K.K.A Goblin Gang Guards Witch Bandit Lumberjack
Witch
Goblin Gang Guards Witch Electro Wizard P.E.K.K.A Lumberjack
Arrows Witch P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Guards
Arrows
Arrows Witch
Arrows Witch
Arrows
Arrows Bandit
Goblin Gang Guards Electro Wizard Lumberjack
Arrows Bandit Electro Wizard
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Witch Bandit
Arrows Bandit
Arrows
Arrows Bandit Electro Wizard
Arrows Witch
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch Bandit Electro Wizard
Arrows Witch Bandit
Arrows Bandit
Arrows Witch Electro Wizard
Electro Wizard Guards Witch
Arrows Bandit
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Goblin Gang Guards Witch Bandit
Arrows Witch Electro Wizard
Arrows
Goblin Gang Electro Wizard Lumberjack
Arrows
Arrows
P.E.K.K.A
Goblin Gang Guards Witch Electro Wizard
Witch Electro Wizard
Witch Bandit Electro Wizard
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: