My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Rune Giant P.E.K.K.A Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Rune Giant P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Inferno Dragon
Giant Snowball
Bomber Battle Ram Inferno Dragon Lumberjack
Zap
Bomber Battle Ram Inferno Dragon
Barbarian Barrel
Bomber Battle Ram Lumberjack
The Log
Bomber Battle Ram Lumberjack
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Battle Ram P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Bomber Battle Ram Inferno Dragon Lumberjack
Poison
Bomber
Lightning
Battle Ram Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Rune Giant P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Battle Ram Rune Giant Inferno Dragon Lumberjack Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Battle Ram Rune Giant

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram P.E.K.K.A Lumberjack
Arrows
P.E.K.K.A Battle Ram Lightning Lumberjack
Battle Ram
Bomber Arrows Lightning P.E.K.K.A Lumberjack
Rune Giant
Inferno Dragon Lumberjack
Lightning
Arrows Battle Ram
P.E.K.K.A
Arrows Bomber Battle Ram Lumberjack
Inferno Dragon
Rune Giant
Lumberjack
Rune Giant Bomber Arrows Battle Ram P.E.K.K.A

Defense Synergies 0 4

Bomber
P.E.K.K.A
Arrows
Lightning P.E.K.K.A Lumberjack
Battle Ram
Rune Giant
Lightning
Arrows
P.E.K.K.A
Bomber Arrows
Inferno Dragon
Lumberjack
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Bomber Lightning Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
Lightning Bomber Arrows P.E.K.K.A Lumberjack
Arrows Bomber Lumberjack
Lightning Inferno Dragon Arrows
Lightning Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon Lumberjack
Bomber Lumberjack
Bomber Arrows Lumberjack
Arrows Inferno Dragon
P.E.K.K.A Lumberjack Bomber Lightning
Bomber Arrows P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Lightning P.E.K.K.A Inferno Dragon Lumberjack
Bomber Arrows P.E.K.K.A Lumberjack
Arrows Bomber Lumberjack
Arrows Bomber Inferno Dragon Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Bomber Arrows P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Bomber Arrows Lightning Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Lightning
Lightning P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Arrows
P.E.K.K.A Lightning Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Lightning P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
Lightning P.E.K.K.A Arrows
Lightning P.E.K.K.A Lumberjack
Bomber
Bomber Lightning P.E.K.K.A Inferno Dragon Lumberjack
Arrows Bomber P.E.K.K.A Inferno Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Bomber Arrows
Arrows
Bomber Arrows
Arrows Lightning
Arrows Lightning
Lightning Lumberjack
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Bomber Arrows
Lightning Arrows
Lightning Arrows
Bomber Lightning
Lightning Bomber Arrows
Lightning Bomber Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Bomber
Inferno Dragon
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning
Lightning Bomber Arrows
Lightning Arrows
P.E.K.K.A
Arrows Lightning
Lightning
Lightning Arrows
Arrows
Lightning Lumberjack
Arrows Bomber Lightning
Lightning Arrows
P.E.K.K.A
Lightning
Lightning
Lightning
P.E.K.K.A Inferno Dragon
Lightning

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