My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Hut Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill Balloon
Giant Snowball
Bomber Goblin Hut Goblin Drill Balloon Lumberjack
Zap
Bomber Goblin Hut Goblin Drill Balloon
Barbarian Barrel
Bomber Goblin Hut Goblin Drill Lumberjack
The Log
Bomber Goblin Hut Goblin Drill Lumberjack
Earthquake
Bomber Goblin Hut Goblin Drill
Arrows
Bomber Goblin Hut Goblin Drill
Royal Delivery
Bomber Goblin Hut Goblin Drill Balloon P.E.K.K.A Lumberjack
Fireball
Bomber Goblin Hut Goblin Drill Balloon Lumberjack
Poison
Bomber Goblin Hut Goblin Drill Balloon
Lightning
Goblin Hut Balloon Lumberjack
Rocket
Goblin Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Fireball Goblin Drill Lumberjack Goblin Hut Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Fireball Goblin Drill

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Goblin Drill P.E.K.K.A Lumberjack
Zap
Fireball Balloon P.E.K.K.A Bomber Goblin Hut Lumberjack
Fireball
Zap Goblin Drill
Goblin Hut
Zap Balloon Lumberjack
Goblin Drill
Fireball Bomber Balloon Lumberjack
Balloon
Zap Lumberjack Goblin Hut Goblin Drill
P.E.K.K.A
Zap Bomber Lumberjack
Lumberjack
Balloon Bomber Zap Goblin Hut Goblin Drill P.E.K.K.A

Defense Synergies 1 12

Bomber
Zap Goblin Drill P.E.K.K.A
Zap
Fireball Bomber Goblin Hut Goblin Drill P.E.K.K.A Lumberjack
Fireball
Zap Goblin Hut Goblin Drill Lumberjack
Goblin Hut
Zap Fireball Lumberjack
Goblin Drill
Bomber Zap Fireball Lumberjack
Balloon
P.E.K.K.A
Bomber Zap
Lumberjack
Zap Fireball Goblin Hut Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Goblin Hut
P.E.K.K.A Lumberjack Zap Goblin Hut Goblin Drill
Goblin Hut P.E.K.K.A Lumberjack Bomber Goblin Drill
Goblin Hut P.E.K.K.A Lumberjack Goblin Drill
Bomber Fireball P.E.K.K.A Lumberjack
Fireball Bomber Zap Lumberjack
Zap Fireball Goblin Hut
Zap Fireball P.E.K.K.A
P.E.K.K.A Goblin Hut Goblin Drill Lumberjack
Bomber Lumberjack
Bomber Zap Fireball Goblin Hut Goblin Drill Lumberjack
Zap Fireball Goblin Hut
Goblin Hut Goblin Drill P.E.K.K.A Lumberjack Bomber Zap Fireball
Bomber Fireball Zap Goblin Hut Goblin Drill P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Hut Goblin Drill Lumberjack
Zap Fireball Goblin Hut Goblin Drill P.E.K.K.A Lumberjack
Bomber Fireball Goblin Hut Goblin Drill P.E.K.K.A Lumberjack
Fireball Bomber Zap Goblin Hut Goblin Drill Lumberjack
Zap Goblin Drill Bomber Fireball Goblin Hut Lumberjack
P.E.K.K.A Goblin Hut Goblin Drill Lumberjack
Bomber Fireball P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Goblin Hut P.E.K.K.A
Fireball Bomber Zap Lumberjack
P.E.K.K.A Lumberjack Zap Goblin Hut
P.E.K.K.A Lumberjack Zap Fireball
P.E.K.K.A Goblin Hut Goblin Drill Lumberjack
Fireball Zap Goblin Hut
P.E.K.K.A Fireball Goblin Hut Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Fireball Goblin Hut
P.E.K.K.A Goblin Hut Goblin Drill
P.E.K.K.A Goblin Hut Lumberjack
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Lumberjack
Bomber Fireball
Goblin Hut Bomber Zap Fireball Goblin Drill P.E.K.K.A Lumberjack
Bomber Zap Fireball Goblin Hut P.E.K.K.A
Bomber Zap Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill
Fireball Zap
Fireball Goblin Hut Goblin Drill
Fireball
Bomber Fireball Zap
Fireball Zap
Bomber
Fireball Zap
Fireball Zap
Fireball Lumberjack
Zap Fireball
Fireball Zap
Fireball Goblin Hut
Fireball
Zap Fireball Goblin Hut
Bomber Zap Fireball Goblin Hut Goblin Drill
Fireball Goblin Hut
Fireball
Bomber
Bomber Zap Fireball
Bomber Zap Fireball
Fireball
Fireball
Zap Fireball Goblin Drill
Zap Bomber Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Fireball Goblin Hut
Fireball
Bomber Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball Goblin Hut
Fireball Zap
Fireball
Fireball Lumberjack
Bomber Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: