My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Witch Prince P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Mega Minion Witch
Zap
Witch Prince Sparky
Barbarian Barrel
Ice Spirit Witch Sparky
The Log
Ice Spirit Mini P.E.K.K.A Witch Prince Sparky
Earthquake
Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Mega Minion Mini P.E.K.K.A Witch Prince P.E.K.K.A Sparky
Fireball
Mega Minion Witch Sparky
Poison
Mega Minion Witch Sparky
Lightning
Mega Minion Mini P.E.K.K.A Witch Prince Sparky
Rocket
Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Mini P.E.K.K.A Rage Prince P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Mega Minion Mini P.E.K.K.A Witch Prince Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Rage Mega Minion Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Sparky Mega Minion Mini P.E.K.K.A Witch Prince
Mega Minion
Ice Spirit Sparky
Mini P.E.K.K.A
Sparky Ice Spirit Rage
Rage
Witch Sparky Mini P.E.K.K.A Prince
Witch
Rage Ice Spirit Prince P.E.K.K.A
Prince
Ice Spirit Rage Witch
P.E.K.K.A
Ice Spirit Witch
Sparky
Ice Spirit Mini P.E.K.K.A Rage Mega Minion

Defense Synergies 2 8

Ice Spirit
Mini P.E.K.K.A Sparky Mega Minion Witch Prince P.E.K.K.A
Mega Minion
Ice Spirit Witch Sparky
Mini P.E.K.K.A
Ice Spirit Witch
Rage
Witch
Ice Spirit Mega Minion Mini P.E.K.K.A Prince
Prince
Ice Spirit Witch
P.E.K.K.A
Ice Spirit
Sparky
Ice Spirit Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Ice Spirit Mega Minion Witch Prince
Mini P.E.K.K.A Witch Prince P.E.K.K.A Sparky Mega Minion
Mini P.E.K.K.A Witch Prince P.E.K.K.A Sparky Mega Minion
Mini P.E.K.K.A Prince P.E.K.K.A Sparky
Mega Minion
Mega Minion Ice Spirit Witch
P.E.K.K.A Sparky
Mini P.E.K.K.A Witch P.E.K.K.A Sparky Prince
Ice Spirit Mini P.E.K.K.A Prince Sparky
Witch Mega Minion
Mega Minion Witch
Mini P.E.K.K.A Prince P.E.K.K.A Sparky Ice Spirit Witch
Sparky Ice Spirit Mega Minion Mini P.E.K.K.A Witch Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Sparky Prince
Ice Spirit Mini P.E.K.K.A Prince P.E.K.K.A Sparky
Sparky Mini P.E.K.K.A Witch Prince P.E.K.K.A
Ice Spirit Mega Minion Witch Prince
Witch Ice Spirit Mega Minion
Mini P.E.K.K.A P.E.K.K.A Sparky Prince
Mini P.E.K.K.A Witch Prince P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Prince P.E.K.K.A Sparky
Mega Minion Mini P.E.K.K.A Prince
P.E.K.K.A Ice Spirit Mini P.E.K.K.A Witch Prince Sparky
Mini P.E.K.K.A Prince P.E.K.K.A Sparky
P.E.K.K.A Mini P.E.K.K.A Witch Prince Sparky
Ice Spirit Witch
Mini P.E.K.K.A Prince P.E.K.K.A Sparky Mega Minion Witch
Mini P.E.K.K.A P.E.K.K.A Prince Sparky
P.E.K.K.A Ice Spirit Mega Minion Mini P.E.K.K.A Witch Prince Sparky
Witch P.E.K.K.A Mega Minion Sparky
P.E.K.K.A Mega Minion Mini P.E.K.K.A Witch Prince Sparky
P.E.K.K.A Prince
Mini P.E.K.K.A Prince P.E.K.K.A Witch Sparky
Witch Sparky
Witch Sparky Ice Spirit Mega Minion Mini P.E.K.K.A Prince P.E.K.K.A
Mega Minion Mini P.E.K.K.A Witch P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Sparky
Prince Sparky
Sparky
Ice Spirit Mega Minion Witch
Witch Sparky
Ice Spirit
Mini P.E.K.K.A Prince Sparky
Prince Sparky
Sparky
Prince Sparky
Witch Sparky
Sparky
Sparky
Mini P.E.K.K.A Sparky
Mega Minion Mini P.E.K.K.A Prince Sparky
Witch
Prince Sparky
Prince Sparky
Ice Spirit Witch Sparky
Mega Minion Witch
Witch Sparky
Witch Prince Sparky
Sparky
Witch Sparky
Ice Spirit Mega Minion Witch
Mega Minion Mini P.E.K.K.A Sparky
Sparky
Ice Spirit Sparky
P.E.K.K.A Prince Sparky
Sparky
Ice Spirit Witch Prince
Mega Minion Witch
Mega Minion Mini P.E.K.K.A Prince Sparky
Sparky
Mega Minion Prince P.E.K.K.A Sparky
Ice Spirit Witch Sparky
Witch
Witch Prince Sparky

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