My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers P.E.K.K.A Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Wall Breakers Miner Princess
Zap
Wall Breakers Princess
Barbarian Barrel
Knight Wizard Wall Breakers Princess Magic Archer
The Log
Wall Breakers Princess
Earthquake
Arrows
Wall Breakers Princess
Royal Delivery
Knight Wizard Wall Breakers P.E.K.K.A Miner Princess Magic Archer
Fireball
Wizard Wall Breakers Princess Magic Archer
Poison
Wizard Princess Magic Archer
Lightning
Knight Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Miner Princess Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Wall Breakers Miner
Knight
Wall Breakers Princess Arrows Wizard Miner Magic Archer
Wizard
Knight P.E.K.K.A Miner
Wall Breakers
Knight Miner Arrows Princess
P.E.K.K.A
Arrows Magic Archer Wizard Princess
Miner
Wall Breakers Arrows Knight Wizard Magic Archer
Princess
Knight Wall Breakers P.E.K.K.A
Magic Archer
P.E.K.K.A Knight Miner

Defense Synergies 2 5

Arrows
Knight P.E.K.K.A
Knight
Princess Magic Archer Arrows Wizard
Wizard
Knight P.E.K.K.A
Wall Breakers
P.E.K.K.A
Arrows Wizard Princess
Miner
Princess
Knight P.E.K.K.A
Magic Archer
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Magic Archer
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Knight
Arrows P.E.K.K.A Princess
Arrows Magic Archer
Arrows Wizard Princess Magic Archer
Arrows P.E.K.K.A Magic Archer
P.E.K.K.A Princess
Knight Miner
Arrows Knight Wizard Princess Magic Archer
Arrows Wizard Princess Magic Archer
P.E.K.K.A Knight Wizard
Wizard Arrows P.E.K.K.A Princess Magic Archer
P.E.K.K.A Knight
P.E.K.K.A
Wizard Arrows Knight P.E.K.K.A
Arrows Knight Wizard Magic Archer
Arrows Wizard Knight Princess Magic Archer
P.E.K.K.A
Wizard Arrows Knight P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Arrows Knight Wizard Miner Magic Archer
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Knight
Arrows Wizard Princess Magic Archer
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Knight Magic Archer
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows
P.E.K.K.A Knight Wizard
Wizard Princess Magic Archer
Knight P.E.K.K.A Magic Archer
Arrows Wizard P.E.K.K.A Princess Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Arrows Knight
Arrows Miner Princess Magic Archer
Arrows Miner Magic Archer
Arrows Knight
Wizard Arrows Magic Archer
Arrows Wizard Princess Magic Archer
Arrows Wizard Princess Magic Archer
Arrows Wizard Princess Magic Archer
Arrows Miner Wizard
Miner Arrows Knight Wizard Princess Magic Archer
Arrows Wizard Princess Magic Archer
Knight Miner Princess Magic Archer
Arrows Princess Magic Archer
Princess Arrows Magic Archer
Arrows Wizard Princess Magic Archer
Magic Archer Arrows Wizard Princess
Arrows
Arrows Wizard Princess Magic Archer
Arrows Wizard Miner Princess Magic Archer
Magic Archer
Arrows Wizard Princess
Arrows
Arrows Wizard Princess Magic Archer
Arrows Miner Wizard Princess Magic Archer
Arrows Wizard Miner Princess Magic Archer
Miner Arrows Magic Archer
Arrows Wizard Princess Magic Archer
Wizard
Arrows Wizard Miner Magic Archer
Arrows Princess Magic Archer
P.E.K.K.A
Arrows Wizard Princess Magic Archer
Princess Magic Archer
Arrows Wizard Princess Magic Archer
Arrows
Miner Knight Wizard Princess Magic Archer
Arrows Wizard Princess Magic Archer
Arrows
P.E.K.K.A
Princess Magic Archer
Princess Magic Archer
Miner Princess Magic Archer
P.E.K.K.A
Wizard

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