My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Tombstone Skeleton Army
Zap
Minions Tombstone Skeleton Army
Barbarian Barrel
Tombstone Valkyrie Skeleton Army Electro Wizard Magic Archer
The Log
Tombstone Skeleton Army
Earthquake
Tombstone Skeleton Army
Arrows
Minions Tombstone Skeleton Army
Royal Delivery
Minions Valkyrie Skeleton Army P.E.K.K.A Electro Wizard Magic Archer
Fireball
Minions Tombstone Skeleton Army Electro Wizard Magic Archer
Poison
Minions Tombstone Skeleton Army Electro Wizard Magic Archer
Lightning
Tombstone Valkyrie Electro Wizard Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tombstone Skeleton Army Tornado Valkyrie Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Tombstone Skeleton Army Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie P.E.K.K.A
Tombstone
Valkyrie
Minions Tornado P.E.K.K.A Electro Wizard Magic Archer
Skeleton Army
Tornado
P.E.K.K.A Magic Archer Valkyrie
P.E.K.K.A
Tornado Electro Wizard Magic Archer Minions Valkyrie
Electro Wizard
P.E.K.K.A Valkyrie Magic Archer
Magic Archer
Tornado P.E.K.K.A Valkyrie Electro Wizard

Defense Synergies 3 14

Minions
Valkyrie Tombstone P.E.K.K.A Electro Wizard
Tombstone
Minions Electro Wizard Magic Archer
Valkyrie
Minions Tornado P.E.K.K.A Electro Wizard Magic Archer
Skeleton Army
Electro Wizard Magic Archer
Tornado
P.E.K.K.A Magic Archer Valkyrie Electro Wizard
P.E.K.K.A
Tornado Minions Valkyrie Electro Wizard
Electro Wizard
Minions Tombstone Valkyrie Skeleton Army Tornado P.E.K.K.A Magic Archer
Magic Archer
Tornado Tombstone Valkyrie Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Valkyrie Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Minions Tombstone Valkyrie Electro Wizard
Skeleton Army Tornado P.E.K.K.A Minions Tombstone Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Minions Tombstone Valkyrie Electro Wizard
Tombstone Valkyrie Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Minions Valkyrie Electro Wizard Magic Archer
Minions Tornado Electro Wizard Tombstone Magic Archer
Valkyrie P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Minions Tombstone Skeleton Army Tornado
Skeleton Army Tornado Valkyrie Electro Wizard
Minions Valkyrie Skeleton Army Electro Wizard Tombstone Tornado Magic Archer
Minions Tornado Electro Wizard Magic Archer
Tombstone Skeleton Army P.E.K.K.A Minions Valkyrie Electro Wizard
Valkyrie Skeleton Army Minions Tombstone Tornado P.E.K.K.A Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Tombstone Electro Wizard
Skeleton Army Tornado P.E.K.K.A Electro Wizard
Minions Tombstone Valkyrie Skeleton Army Tornado P.E.K.K.A Electro Wizard
Tombstone Minions Valkyrie Skeleton Army Tornado Electro Wizard Magic Archer
Valkyrie Tornado Minions Tombstone Electro Wizard Magic Archer
P.E.K.K.A Tornado Electro Wizard
Valkyrie Skeleton Army Minions P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tombstone P.E.K.K.A Electro Wizard
Electro Wizard Valkyrie Magic Archer
Tombstone Skeleton Army P.E.K.K.A Minions Valkyrie Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Tombstone Valkyrie Skeleton Army
Minions Tornado Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Minions Tombstone Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Electro Wizard Minions Tombstone Valkyrie Skeleton Army Tornado Magic Archer
P.E.K.K.A Tombstone Skeleton Army
P.E.K.K.A Minions Tombstone Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Tornado Electro Wizard
Skeleton Army P.E.K.K.A Tombstone Valkyrie
Valkyrie Skeleton Army Magic Archer
Tombstone Skeleton Army Electro Wizard Minions Valkyrie Tornado P.E.K.K.A Magic Archer
Minions Valkyrie P.E.K.K.A Electro Wizard Magic Archer
Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Tornado Electro Wizard Magic Archer
Magic Archer
Valkyrie
Valkyrie Magic Archer
Minions Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado
Minions Tornado Electro Wizard
Valkyrie Tornado Electro Wizard Magic Archer
Tornado Magic Archer
Magic Archer
Minions Magic Archer
Magic Archer
Magic Archer
Magic Archer
Tornado
Minions
Electro Wizard Magic Archer
Valkyrie Tornado Magic Archer
Minions Magic Archer
Tornado
Tornado
Tornado Valkyrie Magic Archer
Tornado Electro Wizard Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado Electro Wizard Magic Archer
Electro Wizard Minions
Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Electro Wizard Minions Tombstone Skeleton Army Magic Archer
Tornado Electro Wizard Magic Archer
Valkyrie Electro Wizard Magic Archer
Magic Archer
Tornado
P.E.K.K.A
Minions Tornado Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
P.E.K.K.A

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