My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Inferno Dragon
Giant Snowball
Skeletons Wall Breakers Inferno Dragon
Zap
Skeletons Wall Breakers Inferno Dragon
Barbarian Barrel
Skeletons Wall Breakers
The Log
Skeletons Wall Breakers
Earthquake
Skeletons
Arrows
Skeletons Wall Breakers
Royal Delivery
Skeletons Wall Breakers P.E.K.K.A Inferno Dragon
Fireball
Wall Breakers Inferno Dragon
Poison
Lightning
Inferno Dragon Goblinstein
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Fireball Inferno Dragon Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Wall Breakers Arrows Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball P.E.K.K.A Wall Breakers Mega Knight
Fireball
Arrows Wall Breakers Mega Knight
Wall Breakers
Arrows Fireball Mega Knight
P.E.K.K.A
Arrows Goblinstein
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Fireball Wall Breakers
Goblinstein
P.E.K.K.A

Defense Synergies 2 6

Skeletons
P.E.K.K.A Inferno Dragon
Arrows
Mega Knight Fireball P.E.K.K.A
Fireball
Arrows Mega Knight
Wall Breakers
P.E.K.K.A
Goblinstein Skeletons Arrows
Inferno Dragon
Skeletons Mega Knight
Mega Knight
Arrows Fireball Inferno Dragon
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
P.E.K.K.A Inferno Dragon Skeletons Mega Knight
P.E.K.K.A Mega Knight Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Skeletons Mega Knight
Arrows Fireball P.E.K.K.A Mega Knight
Arrows Fireball Skeletons Mega Knight
Inferno Dragon Arrows Fireball
Arrows Fireball P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon Skeletons
Skeletons Mega Knight
Skeletons Arrows Fireball Mega Knight
Arrows Inferno Dragon Fireball
P.E.K.K.A Mega Knight Skeletons Fireball
Fireball Mega Knight Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon Mega Knight
Fireball P.E.K.K.A Inferno Dragon Mega Knight Goblinstein
Mega Knight Skeletons Arrows Fireball P.E.K.K.A
Arrows Fireball Mega Knight
Arrows Fireball Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight Arrows Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball P.E.K.K.A
Fireball Arrows Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Skeletons
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Skeletons Inferno Dragon Mega Knight
Arrows Fireball Goblinstein Skeletons
P.E.K.K.A Skeletons Fireball
P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Mega Knight Goblinstein Skeletons Fireball Inferno Dragon
P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Arrows Fireball
P.E.K.K.A Mega Knight Skeletons Fireball
Fireball Mega Knight
Skeletons Fireball P.E.K.K.A Inferno Dragon Goblinstein
Arrows Mega Knight Fireball P.E.K.K.A Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows Mega Knight Goblinstein
Arrows Fireball Goblinstein
Arrows
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight Goblinstein
Inferno Dragon
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Arrows Fireball
Fireball Goblinstein
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
P.E.K.K.A Mega Knight
Arrows Fireball
Fireball Goblinstein
Fireball Arrows
Arrows Fireball
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
P.E.K.K.A Mega Knight
Fireball
Fireball
Fireball Mega Knight
P.E.K.K.A Inferno Dragon
Fireball Mega Knight

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