My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Battle Ram P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Battle Ram P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Skeleton Dragons Barbarians Battle Ram Skeleton Army
Zap
Battle Ram Skeleton Army
Barbarian Barrel
Knight Barbarians Battle Ram Skeleton Army
The Log
Barbarians Battle Ram Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Dragons Skeleton Army
Royal Delivery
Knight Skeleton Dragons Barbarians Battle Ram Skeleton Army P.E.K.K.A
Fireball
Skeleton Dragons Barbarians Battle Ram Skeleton Army
Poison
Skeleton Dragons Barbarians Skeleton Army
Lightning
Knight Skeleton Dragons Battle Ram
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Skeleton Dragons Fireball Battle Ram Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Skeleton Army Skeleton Dragons Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Dragons Battle Ram Fireball
Skeleton Dragons
Knight P.E.K.K.A Mega Knight
Barbarians
Fireball
Knight Battle Ram Mega Knight
Battle Ram
Knight Fireball P.E.K.K.A
Skeleton Army
P.E.K.K.A
Skeleton Dragons Battle Ram
Mega Knight
Skeleton Dragons Fireball

Defense Synergies 1 9

Knight
Skeleton Dragons Fireball Skeleton Army
Skeleton Dragons
Knight Barbarians Fireball Skeleton Army P.E.K.K.A Mega Knight
Barbarians
Skeleton Dragons Skeleton Army
Fireball
Knight Skeleton Dragons Mega Knight
Battle Ram
Skeleton Army
Knight Skeleton Dragons Barbarians
P.E.K.K.A
Skeleton Dragons
Mega Knight
Skeleton Dragons Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Fireball
Barbarians Skeleton Army P.E.K.K.A Knight Skeleton Dragons Mega Knight
Barbarians Skeleton Army P.E.K.K.A Mega Knight Knight Skeleton Dragons
Barbarians Skeleton Army P.E.K.K.A Knight Skeleton Dragons Mega Knight
Barbarians Fireball Skeleton Army P.E.K.K.A Mega Knight
Fireball Skeleton Army Skeleton Dragons Mega Knight
Skeleton Dragons Fireball
Skeleton Dragons Barbarians Fireball P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Skeleton Army
Knight Skeleton Army Barbarians Mega Knight
Skeleton Dragons Barbarians Skeleton Army Knight Fireball Mega Knight
Skeleton Dragons Fireball
Barbarians Skeleton Army P.E.K.K.A Mega Knight Knight Skeleton Dragons Fireball
Fireball Skeleton Army Mega Knight Skeleton Dragons Barbarians P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Knight Mega Knight
Barbarians Skeleton Army Fireball P.E.K.K.A Mega Knight
Barbarians Mega Knight Knight Skeleton Dragons Fireball Skeleton Army P.E.K.K.A
Fireball Mega Knight Knight Skeleton Dragons Barbarians Skeleton Army
Knight Skeleton Dragons Barbarians Fireball Mega Knight
Barbarians P.E.K.K.A
Skeleton Dragons Skeleton Army Mega Knight Knight Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Skeleton Army Mega Knight Fireball P.E.K.K.A
Fireball Knight Skeleton Dragons Mega Knight
Barbarians Skeleton Army P.E.K.K.A Mega Knight Knight
Skeleton Army P.E.K.K.A Mega Knight Knight Barbarians Fireball
Barbarians P.E.K.K.A Knight Skeleton Army Mega Knight
Skeleton Dragons Fireball
Skeleton Army P.E.K.K.A Knight Barbarians Fireball
P.E.K.K.A Mega Knight Knight Barbarians Skeleton Army
P.E.K.K.A Mega Knight Knight Skeleton Dragons Barbarians Fireball Skeleton Army
P.E.K.K.A Skeleton Dragons Barbarians Skeleton Army
P.E.K.K.A Mega Knight Knight Barbarians
Skeleton Army P.E.K.K.A Mega Knight Barbarians Fireball
Barbarians Skeleton Army P.E.K.K.A Mega Knight Knight Fireball
Skeleton Dragons Barbarians Fireball Skeleton Army Mega Knight
Barbarians Skeleton Army Knight Skeleton Dragons Fireball P.E.K.K.A
Mega Knight Skeleton Dragons Barbarians Fireball P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Skeleton Dragons
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Knight Skeleton Dragons Barbarians Fireball
Fireball Skeleton Dragons Mega Knight
Skeleton Dragons Fireball
Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Fireball
Knight Skeleton Dragons Fireball
Fireball Skeleton Dragons
Knight Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball Mega Knight
Fireball
Skeleton Dragons
Skeleton Dragons Fireball Mega Knight
Skeleton Dragons Fireball Mega Knight
Skeleton Dragons Fireball Mega Knight
Skeleton Dragons Fireball
Skeleton Dragons Barbarians Fireball
Skeleton Dragons Fireball Mega Knight
Fireball Skeleton Dragons
Fireball Skeleton Dragons Mega Knight
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Skeleton Dragons Fireball Mega Knight
Skeleton Dragons Fireball
P.E.K.K.A Mega Knight
Fireball
Barbarians Fireball Skeleton Army
Fireball Skeleton Dragons
Fireball
Fireball Knight Skeleton Dragons Mega Knight
Skeleton Dragons Fireball
Fireball
Skeleton Dragons P.E.K.K.A Mega Knight
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball Mega Knight
P.E.K.K.A
Fireball Skeleton Dragons Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: