My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer P.E.K.K.A Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Cannon Musketeer Guards Little Prince
Zap
Archers Cannon Guards Little Prince
Barbarian Barrel
Archers Cannon Musketeer Guards Little Prince
The Log
Archers Cannon Musketeer Guards Little Prince
Earthquake
Archers Cannon Guards
Arrows
Archers Guards Little Prince
Royal Delivery
Archers Musketeer Guards P.E.K.K.A Little Prince
Fireball
Archers Cannon Musketeer Little Prince
Poison
Archers Cannon Musketeer Guards Little Prince
Lightning
Cannon Musketeer Little Prince
Rocket
Musketeer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Cannon Guards Little Prince Musketeer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Cannon Guards

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
P.E.K.K.A Mega Knight
Cannon
Musketeer
P.E.K.K.A The Log Mega Knight
Guards
The Log
P.E.K.K.A
Archers Musketeer The Log
The Log
Musketeer Guards P.E.K.K.A Mega Knight Little Prince
Mega Knight
Archers Musketeer The Log
Little Prince
The Log

Defense Synergies 5 12

Archers
Cannon Guards P.E.K.K.A The Log Mega Knight
Cannon
Musketeer The Log Archers Guards Little Prince
Musketeer
Cannon Guards The Log P.E.K.K.A Mega Knight
Guards
Musketeer Archers Cannon The Log
P.E.K.K.A
The Log Archers Musketeer
The Log
Cannon Musketeer P.E.K.K.A Archers Guards Mega Knight Little Prince
Mega Knight
Archers Musketeer The Log
Little Prince
Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer The Log
P.E.K.K.A Cannon Musketeer The Log Mega Knight
Cannon P.E.K.K.A Mega Knight Archers Musketeer
Cannon P.E.K.K.A Musketeer Guards Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Archers Cannon Musketeer Guards Mega Knight
Musketeer Archers Cannon Little Prince
Cannon Musketeer P.E.K.K.A The Log Mega Knight
Cannon P.E.K.K.A Musketeer
Guards Archers Cannon Musketeer Mega Knight Little Prince
Archers Guards Cannon Musketeer The Log Mega Knight
Musketeer Archers
Cannon P.E.K.K.A Mega Knight Musketeer Guards The Log
Mega Knight Cannon Guards P.E.K.K.A The Log
P.E.K.K.A Cannon Mega Knight
Cannon P.E.K.K.A The Log Mega Knight
Mega Knight Cannon Musketeer P.E.K.K.A
Cannon Mega Knight Archers Musketeer Guards The Log Little Prince
The Log Archers Cannon Musketeer Guards Mega Knight Little Prince
P.E.K.K.A Cannon Musketeer
Mega Knight Archers Cannon Musketeer Guards P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Archers P.E.K.K.A
Archers Musketeer The Log Mega Knight
Guards P.E.K.K.A Mega Knight Musketeer The Log
Guards P.E.K.K.A Mega Knight Musketeer The Log
P.E.K.K.A Cannon Musketeer Guards Mega Knight
Archers Musketeer
Guards P.E.K.K.A Archers Musketeer
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Cannon Musketeer Guards
P.E.K.K.A Mega Knight Musketeer Guards
P.E.K.K.A Mega Knight Guards The Log
P.E.K.K.A Mega Knight Cannon Guards
Archers Cannon Musketeer Mega Knight
Guards Archers Musketeer P.E.K.K.A The Log Little Prince
Mega Knight Archers Cannon Musketeer P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards The Log
Musketeer The Log
The Log
Musketeer Guards The Log
The Log Mega Knight
Musketeer
Archers Musketeer The Log
The Log
The Log
Musketeer Guards
Musketeer The Log
Archers Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log Mega Knight
Archers Musketeer The Log Mega Knight
The Log Mega Knight Little Prince
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
The Log Mega Knight Little Prince
The Log Musketeer
Musketeer The Log Mega Knight
Musketeer The Log
Archers Musketeer Little Prince
Musketeer Guards
Musketeer The Log Mega Knight
P.E.K.K.A Mega Knight
The Log
Archers Musketeer Guards
Archers Musketeer
The Log
Musketeer Mega Knight
The Log Musketeer
Musketeer P.E.K.K.A Mega Knight
Musketeer Guards The Log
Musketeer
Musketeer The Log Mega Knight Little Prince
P.E.K.K.A
Mega Knight

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