My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Giant Skeleton P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Bats Goblin Gang Hog Rider Witch
Zap
Bats Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Witch Giant Skeleton
The Log
Goblin Gang Firecracker Hog Rider Witch Giant Skeleton
Earthquake
Goblin Gang Firecracker Hog Rider Witch
Arrows
Bats Goblin Gang Firecracker Witch
Royal Delivery
Bats Goblin Gang Firecracker Hog Rider Witch Giant Skeleton P.E.K.K.A
Fireball
Goblin Gang Firecracker Hog Rider Witch
Poison
Bats Goblin Gang Firecracker Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Hog Rider Witch Giant Skeleton P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Firecracker Hog Rider

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Mega Knight Firecracker P.E.K.K.A
Goblin Gang
Hog Rider Firecracker Giant Skeleton P.E.K.K.A
Firecracker
Hog Rider Bats Goblin Gang Giant Skeleton P.E.K.K.A Mega Knight
Hog Rider
Bats Goblin Gang Firecracker Witch Giant Skeleton Mega Knight
Witch
Hog Rider Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton
Bats Goblin Gang Firecracker Hog Rider Witch
P.E.K.K.A
Bats Goblin Gang Firecracker Witch
Mega Knight
Bats Firecracker Hog Rider Witch

Defense Synergies 0 12

Bats
Firecracker Giant Skeleton P.E.K.K.A Mega Knight
Goblin Gang
Firecracker Giant Skeleton P.E.K.K.A
Firecracker
Bats Goblin Gang Giant Skeleton P.E.K.K.A Mega Knight
Hog Rider
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Bats Goblin Gang Firecracker Witch
P.E.K.K.A
Bats Goblin Gang Firecracker
Mega Knight
Bats Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
P.E.K.K.A Bats Goblin Gang Firecracker Witch Mega Knight
Goblin Gang Witch P.E.K.K.A Mega Knight Bats Giant Skeleton
Witch P.E.K.K.A Bats Goblin Gang Firecracker Mega Knight
Firecracker Giant Skeleton P.E.K.K.A Mega Knight
Goblin Gang Bats Firecracker Mega Knight
Bats Goblin Gang Firecracker Witch
Giant Skeleton P.E.K.K.A Mega Knight
Witch P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Giant Skeleton Mega Knight
Bats Goblin Gang Witch Firecracker Giant Skeleton Mega Knight
Bats Goblin Gang Firecracker Witch
P.E.K.K.A Mega Knight Bats Goblin Gang Witch Giant Skeleton
Mega Knight Bats Goblin Gang Firecracker Witch P.E.K.K.A
P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight
Mega Knight Bats Goblin Gang Firecracker Witch P.E.K.K.A
Mega Knight Bats Goblin Gang Firecracker Witch
Witch Bats Firecracker Giant Skeleton Mega Knight
P.E.K.K.A
Goblin Gang Mega Knight Bats Firecracker Witch Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch Giant Skeleton P.E.K.K.A
Goblin Gang Firecracker Mega Knight
Goblin Gang Giant Skeleton P.E.K.K.A Mega Knight Bats Witch
Goblin Gang Giant Skeleton P.E.K.K.A Mega Knight Bats
Giant Skeleton P.E.K.K.A Goblin Gang Witch Mega Knight
Firecracker Bats Goblin Gang Witch
Goblin Gang P.E.K.K.A Bats Witch Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Bats Firecracker Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Bats Witch Giant Skeleton
P.E.K.K.A Mega Knight Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Goblin Gang Witch
Firecracker Witch Mega Knight
Goblin Gang Witch Bats Firecracker Giant Skeleton P.E.K.K.A
Bats Mega Knight Firecracker Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Giant Skeleton
Firecracker Mega Knight
Firecracker Bats Witch
Firecracker Witch
Firecracker
Firecracker
Bats Goblin Gang
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Bats
Firecracker Mega Knight
Firecracker Witch Mega Knight
Giant Skeleton Mega Knight
Firecracker Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Bats Firecracker Witch
Bats Firecracker Witch
Mega Knight
Firecracker
P.E.K.K.A Giant Skeleton Mega Knight
Firecracker
Bats Goblin Gang Witch
Firecracker Witch
Goblin Gang Firecracker Mega Knight
Firecracker
Giant Skeleton
Firecracker P.E.K.K.A Mega Knight
Bats Goblin Gang Firecracker Witch Giant Skeleton
Firecracker Bats Witch
Firecracker Witch Giant Skeleton Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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