My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Royal Ghost Bandit Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Bandit Fisherman
Giant Snowball
Goblin Curse Fisherman
Zap
Firecracker Goblin Curse Bandit Fisherman
Barbarian Barrel
Firecracker Goblin Curse Royal Ghost Bandit
The Log
Firecracker Goblin Curse Bandit Fisherman
Earthquake
Firecracker
Arrows
Firecracker Goblin Curse
Royal Delivery
Firecracker P.E.K.K.A Royal Ghost Bandit Fisherman
Fireball
Firecracker Bandit Fisherman
Poison
Firecracker Goblin Curse Fisherman
Lightning
Bandit Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse P.E.K.K.A Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Firecracker Royal Ghost Bandit Fisherman P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Firecracker Royal Ghost

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse P.E.K.K.A Bandit Mega Knight
Firecracker
P.E.K.K.A Bandit Fisherman Mega Knight
Goblin Curse
Arrows
P.E.K.K.A
Arrows Firecracker Fisherman
Royal Ghost
Bandit Fisherman Mega Knight
Bandit
Arrows Firecracker Royal Ghost Mega Knight
Fisherman
Firecracker P.E.K.K.A Royal Ghost Mega Knight
Mega Knight
Arrows Firecracker Royal Ghost Bandit Fisherman

Defense Synergies 1 11

Arrows
Mega Knight P.E.K.K.A Bandit
Firecracker
P.E.K.K.A Bandit Fisherman Mega Knight
Goblin Curse
P.E.K.K.A
Arrows Firecracker Fisherman
Royal Ghost
Mega Knight
Bandit
Arrows Firecracker Fisherman Mega Knight
Fisherman
Firecracker P.E.K.K.A Bandit Mega Knight
Mega Knight
Arrows Firecracker Royal Ghost Bandit Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
P.E.K.K.A Firecracker Goblin Curse Bandit Fisherman Mega Knight
P.E.K.K.A Fisherman Mega Knight Goblin Curse Bandit
P.E.K.K.A Firecracker Goblin Curse Bandit Fisherman Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Firecracker Royal Ghost Bandit Mega Knight
Arrows Firecracker Goblin Curse
Arrows P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Goblin Curse Fisherman
Firecracker Royal Ghost Bandit Fisherman Mega Knight
Goblin Curse Arrows Firecracker Royal Ghost Bandit Fisherman Mega Knight
Arrows Firecracker Goblin Curse
P.E.K.K.A Mega Knight Goblin Curse Bandit
Mega Knight Arrows Firecracker Goblin Curse P.E.K.K.A Royal Ghost
P.E.K.K.A Goblin Curse Bandit Mega Knight
Goblin Curse P.E.K.K.A Bandit Fisherman Mega Knight
Mega Knight Arrows Firecracker P.E.K.K.A Fisherman
Arrows Mega Knight Firecracker Royal Ghost Bandit Fisherman
Arrows Firecracker Goblin Curse Royal Ghost Bandit Fisherman Mega Knight
P.E.K.K.A Goblin Curse Fisherman
Royal Ghost Mega Knight Arrows Firecracker Goblin Curse P.E.K.K.A Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Royal Ghost Bandit Fisherman
Bandit Arrows Firecracker Royal Ghost Fisherman Mega Knight
P.E.K.K.A Bandit Mega Knight Fisherman
P.E.K.K.A Mega Knight Bandit Fisherman
P.E.K.K.A Goblin Curse Bandit Fisherman Mega Knight
Arrows Firecracker Goblin Curse
P.E.K.K.A Bandit
P.E.K.K.A Mega Knight Goblin Curse Fisherman
P.E.K.K.A Mega Knight Firecracker Bandit
P.E.K.K.A Goblin Curse
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Goblin Curse Bandit
Firecracker Goblin Curse Mega Knight
Firecracker P.E.K.K.A Fisherman
Arrows Mega Knight Firecracker Goblin Curse P.E.K.K.A Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost Bandit
Arrows Firecracker Goblin Curse Royal Ghost Bandit Fisherman
Arrows Bandit
Arrows Firecracker
Arrows Firecracker Goblin Curse Mega Knight
Arrows Firecracker Goblin Curse
Arrows Firecracker
Arrows Firecracker Goblin Curse
Arrows Firecracker Bandit Fisherman
Fisherman
Firecracker Arrows Bandit Fisherman
Arrows Firecracker Goblin Curse
Firecracker Bandit Fisherman
Arrows Firecracker Bandit Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Fisherman
Arrows Firecracker Bandit Fisherman Mega Knight
Arrows Firecracker Goblin Curse Mega Knight
Mega Knight
Arrows
Fisherman
Arrows
Arrows Firecracker Goblin Curse Mega Knight
Fisherman
Arrows Firecracker Royal Ghost Bandit Fisherman
Arrows Bandit Fisherman Mega Knight
Arrows Firecracker Goblin Curse Bandit Fisherman
Arrows Firecracker Goblin Curse
Firecracker
Arrows Bandit Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker Goblin Curse
Bandit
Arrows Firecracker Goblin Curse
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A Mega Knight
Firecracker
Firecracker
Firecracker Royal Ghost Bandit Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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