My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Electro Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Electro Dragon
Zap
Goblin Gang Prince
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Mini P.E.K.K.A Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Prince Electro Dragon P.E.K.K.A
Fireball
Goblin Gang Wizard Electro Dragon
Poison
Goblin Gang Wizard Electro Dragon
Lightning
Mini P.E.K.K.A Wizard Prince Electro Dragon
Rocket
Wizard Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Mini P.E.K.K.A Wizard Prince Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Goblin Gang Mini P.E.K.K.A Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Mirror Prince P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Wizard Mirror Mega Knight
Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Mirror
Goblin Gang Mini P.E.K.K.A
Prince
Mega Knight Goblin Gang Wizard
Electro Dragon
P.E.K.K.A Mega Knight
P.E.K.K.A
Goblin Gang Wizard Electro Dragon
Mega Knight
Prince Mini P.E.K.K.A Wizard Electro Dragon

Defense Synergies 0 12

Goblin Gang
Mini P.E.K.K.A Mirror Prince P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Wizard Mirror Electro Dragon
Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Mirror
Goblin Gang Mini P.E.K.K.A Electro Dragon Mega Knight
Prince
Goblin Gang Wizard
Electro Dragon
Mini P.E.K.K.A Mirror
P.E.K.K.A
Goblin Gang Wizard
Mega Knight
Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Prince Electro Dragon Mega Knight
Goblin Gang Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Electro Dragon
Mini P.E.K.K.A Prince P.E.K.K.A Goblin Gang Electro Dragon Mega Knight
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Goblin Gang Electro Dragon Mega Knight
Goblin Gang Wizard Electro Dragon
Electro Dragon P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Prince
Goblin Gang Mini P.E.K.K.A Prince Mega Knight
Goblin Gang Wizard Electro Dragon Mega Knight
Goblin Gang Wizard Electro Dragon
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Goblin Gang Wizard Electro Dragon
Wizard Mega Knight Goblin Gang Mini P.E.K.K.A Prince Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Prince Mega Knight
Goblin Gang Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Wizard Mega Knight Goblin Gang Mini P.E.K.K.A Prince Electro Dragon P.E.K.K.A
Mega Knight Goblin Gang Wizard Prince Electro Dragon
Wizard Electro Dragon Mega Knight
Mini P.E.K.K.A P.E.K.K.A Prince
Goblin Gang Wizard Mega Knight Mini P.E.K.K.A Prince Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Prince P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Wizard Prince Electro Dragon Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Mini P.E.K.K.A Prince Electro Dragon
Goblin Gang Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Prince Mega Knight
Wizard Goblin Gang Electro Dragon
Goblin Gang Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight Prince
Electro Dragon P.E.K.K.A Mega Knight Mini P.E.K.K.A Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Mini P.E.K.K.A Prince Electro Dragon
P.E.K.K.A Mega Knight Prince
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Electro Dragon Mega Knight
Goblin Gang Electro Dragon Mini P.E.K.K.A Prince P.E.K.K.A
Mega Knight Mini P.E.K.K.A Wizard Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon
Electro Dragon
Prince
Wizard Mega Knight
Wizard Electro Dragon
Wizard
Wizard Electro Dragon
Wizard Electro Dragon
Goblin Gang Mini P.E.K.K.A Prince Electro Dragon
Wizard Prince Electro Dragon
Wizard Electro Dragon
Electro Dragon
Prince
Wizard Electro Dragon
Wizard Electro Dragon Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince Electro Dragon Mega Knight
Wizard Electro Dragon Mega Knight
Prince Mega Knight
Wizard
Prince
Electro Dragon
Wizard Electro Dragon Mega Knight
Wizard Electro Dragon
Wizard Prince Electro Dragon Mega Knight
Wizard Electro Dragon
Electro Dragon Wizard
Mini P.E.K.K.A
Wizard Electro Dragon Mega Knight
Electro Dragon
P.E.K.K.A Prince Mega Knight
Wizard
Goblin Gang Prince Electro Dragon
Wizard Electro Dragon
Goblin Gang Mini P.E.K.K.A Wizard Prince Electro Dragon Mega Knight
Wizard Electro Dragon
Prince Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Goblin Gang
Electro Dragon
Electro Dragon Prince Mega Knight
Prince P.E.K.K.A
Wizard Electro Dragon Mega Knight

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