My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Curse Prince
Giant Snowball
Goblin Curse
Zap
Goblin Curse Prince
Barbarian Barrel
Elite Barbarians Goblin Curse
The Log
Elite Barbarians Goblin Curse Prince
Earthquake
Arrows
Goblin Curse
Royal Delivery
Elite Barbarians Prince P.E.K.K.A
Fireball
Elite Barbarians
Poison
Goblin Curse
Lightning
Elite Barbarians Prince
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Rage Prince P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage The Log Arrows Prince Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblin Curse Rage The Log Arrows

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Goblin Curse P.E.K.K.A Prince Mega Knight
Elite Barbarians
Arrows Rage The Log Mega Knight
Goblin Curse
Arrows The Log
Rage
Elite Barbarians Prince
Prince
Mega Knight Arrows Rage The Log
P.E.K.K.A
Arrows The Log
The Log
Goblin Curse Elite Barbarians Prince P.E.K.K.A Mega Knight
Mega Knight
Prince Arrows Elite Barbarians The Log

Defense Synergies 3 5

Arrows
Mega Knight Prince P.E.K.K.A
Elite Barbarians
The Log Mega Knight
Goblin Curse
Rage
Prince
The Log Arrows
P.E.K.K.A
The Log Arrows
The Log
Prince P.E.K.K.A Elite Barbarians Mega Knight
Mega Knight
Arrows Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Elite Barbarians P.E.K.K.A Goblin Curse Prince The Log Mega Knight
Prince P.E.K.K.A Mega Knight Elite Barbarians Goblin Curse
Elite Barbarians Prince P.E.K.K.A Goblin Curse Mega Knight
Arrows Elite Barbarians Prince P.E.K.K.A The Log Mega Knight
Arrows The Log Mega Knight
Arrows Goblin Curse
Arrows P.E.K.K.A The Log Mega Knight
P.E.K.K.A Elite Barbarians Goblin Curse Prince
Elite Barbarians Prince Mega Knight
Goblin Curse Arrows The Log Mega Knight
Arrows Goblin Curse
Prince P.E.K.K.A Mega Knight Elite Barbarians Goblin Curse The Log
Mega Knight Arrows Goblin Curse Prince P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Goblin Curse Prince Mega Knight
Elite Barbarians Goblin Curse Prince P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Elite Barbarians Prince P.E.K.K.A
Arrows Mega Knight Elite Barbarians Prince The Log
Arrows The Log Goblin Curse Mega Knight
P.E.K.K.A Elite Barbarians Goblin Curse Prince
Mega Knight Arrows Elite Barbarians Goblin Curse Prince P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Prince P.E.K.K.A
Arrows Elite Barbarians Prince The Log Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Prince The Log
Prince P.E.K.K.A Mega Knight Elite Barbarians The Log
P.E.K.K.A Elite Barbarians Goblin Curse Prince Mega Knight
Arrows Goblin Curse
Prince P.E.K.K.A Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians Goblin Curse Prince
P.E.K.K.A Mega Knight Elite Barbarians Prince The Log
P.E.K.K.A Goblin Curse
P.E.K.K.A Mega Knight Elite Barbarians Prince
P.E.K.K.A Mega Knight Arrows Elite Barbarians Prince The Log
Elite Barbarians Prince P.E.K.K.A Mega Knight Goblin Curse
Goblin Curse Mega Knight
Elite Barbarians Prince P.E.K.K.A The Log
Arrows Mega Knight Elite Barbarians Goblin Curse P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Goblin Curse The Log
Arrows The Log
Arrows Prince The Log
Arrows Goblin Curse The Log Mega Knight
Arrows Goblin Curse
Arrows The Log
Arrows The Log Goblin Curse
Arrows The Log
Elite Barbarians Prince
Arrows Prince The Log
Arrows Goblin Curse
Elite Barbarians The Log
Arrows
Arrows Elite Barbarians Prince The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows Prince The Log Mega Knight
Arrows Goblin Curse The Log Mega Knight
Prince The Log Mega Knight
Arrows
Prince The Log
Arrows The Log
Arrows Goblin Curse The Log Mega Knight
Arrows The Log
Arrows Prince The Log Mega Knight
Arrows Goblin Curse The Log
Elite Barbarians Arrows Goblin Curse
Elite Barbarians
Arrows The Log Mega Knight
Arrows
P.E.K.K.A Prince Mega Knight
Arrows Goblin Curse The Log
Prince
Arrows Goblin Curse
Arrows The Log
Prince Mega Knight
Arrows The Log
Arrows
Elite Barbarians Prince P.E.K.K.A Mega Knight
Elite Barbarians The Log
Prince The Log Mega Knight
Prince P.E.K.K.A
Mega Knight

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