My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Cannon Cart P.E.K.K.A Ice Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Cannon Cart P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Zap
Cannon Cart
Barbarian Barrel
Knight Cannon Cart Ice Wizard
The Log
Cannon Cart
Earthquake
Arrows
Royal Delivery
Knight Cannon Cart P.E.K.K.A Ice Wizard
Fireball
Cannon Cart Ice Wizard
Poison
Ice Wizard
Lightning
Knight Cannon Cart Ice Wizard Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Ice Wizard Cannon Cart Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Tornado Ice Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Cannon Cart Mega Knight
Knight
Arrows Cannon Cart Ice Wizard
Tornado
P.E.K.K.A Goblinstein Cannon Cart Ice Wizard Mega Knight
Cannon Cart
Arrows Knight Tornado
P.E.K.K.A
Arrows Tornado Goblinstein Ice Wizard
Ice Wizard
Knight Tornado P.E.K.K.A
Mega Knight
Arrows Tornado
Goblinstein
Tornado P.E.K.K.A

Defense Synergies 5 13

Arrows
Mega Knight Knight Tornado Cannon Cart P.E.K.K.A Ice Wizard
Knight
Ice Wizard Arrows Tornado Cannon Cart
Tornado
P.E.K.K.A Ice Wizard Arrows Knight Cannon Cart Mega Knight Goblinstein
Cannon Cart
Arrows Knight Tornado Ice Wizard
P.E.K.K.A
Tornado Goblinstein Arrows Ice Wizard
Ice Wizard
Knight Tornado Arrows Cannon Cart P.E.K.K.A Mega Knight
Mega Knight
Arrows Tornado Ice Wizard
Goblinstein
P.E.K.K.A Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight
P.E.K.K.A Knight Cannon Cart Ice Wizard Mega Knight
Tornado P.E.K.K.A Mega Knight Knight Cannon Cart Ice Wizard
P.E.K.K.A Knight Cannon Cart Ice Wizard Mega Knight
Arrows Tornado P.E.K.K.A Mega Knight
Arrows Tornado Cannon Cart Ice Wizard Mega Knight
Tornado Arrows Ice Wizard
Arrows Cannon Cart P.E.K.K.A Mega Knight
P.E.K.K.A Tornado Ice Wizard
Knight Tornado Cannon Cart Ice Wizard Mega Knight
Ice Wizard Arrows Knight Tornado Cannon Cart Mega Knight
Arrows Tornado Ice Wizard
P.E.K.K.A Mega Knight Knight Cannon Cart Ice Wizard
Mega Knight Arrows Tornado Cannon Cart P.E.K.K.A
P.E.K.K.A Knight Cannon Cart Mega Knight
Tornado P.E.K.K.A Mega Knight Goblinstein
Mega Knight Arrows Knight Tornado Cannon Cart P.E.K.K.A
Arrows Mega Knight Knight Tornado Cannon Cart Ice Wizard
Arrows Tornado Knight Cannon Cart Ice Wizard Mega Knight
P.E.K.K.A Tornado Cannon Cart
Mega Knight Arrows Knight Cannon Cart P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Cannon Cart P.E.K.K.A
Arrows Knight Cannon Cart Mega Knight
P.E.K.K.A Mega Knight Knight Cannon Cart
P.E.K.K.A Mega Knight Knight Tornado Cannon Cart
P.E.K.K.A Knight Cannon Cart Mega Knight
Arrows Goblinstein Tornado Ice Wizard
P.E.K.K.A Knight Cannon Cart Ice Wizard
P.E.K.K.A Mega Knight Knight Cannon Cart
P.E.K.K.A Mega Knight Goblinstein Knight Tornado Cannon Cart
P.E.K.K.A
P.E.K.K.A Mega Knight Knight Cannon Cart
P.E.K.K.A Mega Knight Arrows Tornado
Cannon Cart P.E.K.K.A Mega Knight Knight
Cannon Cart Mega Knight
Knight Tornado Cannon Cart P.E.K.K.A Goblinstein
Arrows Mega Knight Cannon Cart P.E.K.K.A Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Tornado Ice Wizard
Arrows Cannon Cart
Cannon Cart Arrows Knight
Arrows Mega Knight Goblinstein
Arrows Goblinstein Tornado Ice Wizard
Arrows Tornado
Arrows Tornado Ice Wizard
Arrows Tornado
Tornado
Arrows Knight Tornado Cannon Cart
Arrows Tornado
Knight Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart Mega Knight
Arrows Tornado
Arrows Mega Knight
Arrows Tornado Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows Cannon Cart
Arrows Tornado Ice Wizard Mega Knight Goblinstein
Arrows Tornado Ice Wizard
Arrows Tornado Mega Knight
Arrows Tornado
Arrows Tornado Ice Wizard
Goblinstein
Arrows Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Cannon Cart Goblinstein
Arrows Tornado Ice Wizard
Arrows
Knight Cannon Cart Mega Knight
Arrows
Arrows Tornado
Cannon Cart P.E.K.K.A Mega Knight
Tornado
Tornado
Tornado Cannon Cart Mega Knight
Cannon Cart P.E.K.K.A
Mega Knight

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