My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone Witch
Zap
Inferno Tower Clone Witch
Barbarian Barrel
Inferno Tower Clone Witch
The Log
Clone Witch
Earthquake
Inferno Tower Clone Witch
Arrows
Clone Witch
Royal Delivery
Clone Witch P.E.K.K.A
Fireball
Inferno Tower Clone Witch
Poison
Inferno Tower Clone Witch
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Clone Tornado P.E.K.K.A Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Tornado Inferno Tower Witch Rocket P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Clone Tornado Inferno Tower Witch

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Rocket
Tornado Electro Giant
Clone
Witch
Tornado
Rocket P.E.K.K.A Electro Giant Witch Mega Knight
Witch
Clone Tornado P.E.K.K.A Mega Knight
P.E.K.K.A
Tornado Witch
Electro Giant
Tornado Rocket
Mega Knight
Tornado Witch

Defense Synergies 2 6

Inferno Tower
Tornado Mega Knight
Rocket
Tornado
Clone
Tornado
Rocket P.E.K.K.A Inferno Tower Witch Electro Giant Mega Knight
Witch
Tornado Mega Knight
P.E.K.K.A
Tornado
Electro Giant
Tornado
Mega Knight
Inferno Tower Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower
Inferno Tower P.E.K.K.A Witch Mega Knight
Inferno Tower Rocket Tornado Witch P.E.K.K.A Mega Knight
Inferno Tower Witch P.E.K.K.A Mega Knight
Rocket Tornado P.E.K.K.A Mega Knight
Tornado Mega Knight
Inferno Tower Rocket Tornado Witch
Rocket Inferno Tower P.E.K.K.A Electro Giant Mega Knight
Inferno Tower Witch P.E.K.K.A Tornado
Tornado Inferno Tower Mega Knight
Witch Tornado Electro Giant Mega Knight
Inferno Tower Tornado Witch
Inferno Tower P.E.K.K.A Mega Knight Rocket Witch
Rocket Mega Knight Tornado Witch P.E.K.K.A
Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Rocket Tornado P.E.K.K.A Electro Giant Mega Knight
Mega Knight Inferno Tower Tornado Witch P.E.K.K.A
Mega Knight Tornado Witch
Tornado Witch Mega Knight
P.E.K.K.A Inferno Tower Tornado
Mega Knight Witch P.E.K.K.A Electro Giant
Inferno Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch P.E.K.K.A Electro Giant
Rocket Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Rocket Witch
Rocket P.E.K.K.A Mega Knight Inferno Tower Tornado
Inferno Tower P.E.K.K.A Witch Mega Knight
Rocket Electro Giant Tornado Witch
Rocket P.E.K.K.A Inferno Tower Witch
Inferno Tower P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight Inferno Tower Tornado Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Tower Witch
Rocket P.E.K.K.A Mega Knight Tornado Electro Giant
Rocket P.E.K.K.A Mega Knight Inferno Tower Witch
Witch Electro Giant Mega Knight
Inferno Tower Witch Electro Giant Rocket Tornado P.E.K.K.A
Mega Knight Inferno Tower Witch P.E.K.K.A Electro Giant
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Tornado
Rocket
Rocket
Rocket Mega Knight
Electro Giant Rocket Tornado Witch
Tornado Witch
Tornado
Tornado
Rocket Tornado
Rocket Tornado
Rocket Tornado
Rocket
Rocket
Rocket Witch
Rocket Mega Knight
Rocket Tornado
Rocket
Rocket Mega Knight
Rocket Tornado Witch Electro Giant Mega Knight
Rocket Mega Knight
Rocket Tornado
Rocket Tornado
Rocket
Tornado Electro Giant Witch Mega Knight
Witch
Tornado Witch
Tornado Witch Mega Knight
Rocket Tornado
Tornado Witch Electro Giant
Rocket Witch Electro Giant
Rocket Mega Knight
Rocket
P.E.K.K.A Mega Knight
Rocket
Rocket Witch
Rocket Tornado Witch
Rocket Mega Knight
Rocket Tornado Electro Giant
P.E.K.K.A Mega Knight
Electro Giant Rocket Tornado Witch
Rocket Tornado Witch
Rocket Tornado Witch Electro Giant Mega Knight
P.E.K.K.A
Rocket Mega Knight

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