My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Tesla Electro Wizard
The Log
Earthquake
Tesla
Arrows
Royal Delivery
P.E.K.K.A Electro Wizard
Fireball
Tesla Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Tesla Poison Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Arrows Tesla

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Mega Knight
Tesla
Mirror
Arrows The Log Poison
Poison
P.E.K.K.A Mirror The Log Mega Knight
P.E.K.K.A
Arrows Poison Electro Wizard The Log
The Log
Mirror Poison P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Arrows Poison The Log Electro Wizard

Defense Synergies 5 15

Arrows
Mirror Mega Knight Tesla P.E.K.K.A
Tesla
Mirror The Log Arrows Poison Electro Wizard
Mirror
Arrows Tesla Poison The Log Electro Wizard Mega Knight
Poison
Tesla Mirror The Log Electro Wizard Mega Knight
P.E.K.K.A
The Log Arrows Electro Wizard
The Log
Tesla P.E.K.K.A Mirror Poison Electro Wizard Mega Knight
Electro Wizard
Tesla Mirror Poison P.E.K.K.A The Log Mega Knight
Mega Knight
Arrows Mirror Poison The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard
P.E.K.K.A Tesla The Log Electro Wizard Mega Knight
Tesla P.E.K.K.A Mega Knight Electro Wizard
Tesla P.E.K.K.A Electro Wizard Mega Knight
Arrows Poison P.E.K.K.A The Log Mega Knight
Arrows The Log Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Arrows Poison
Arrows Tesla Poison P.E.K.K.A The Log Electro Wizard Mega Knight
Tesla P.E.K.K.A
Tesla Electro Wizard Mega Knight
Poison Electro Wizard Arrows Tesla The Log Mega Knight
Arrows Tesla Poison Electro Wizard
Tesla P.E.K.K.A Mega Knight The Log Electro Wizard
Mega Knight Arrows Tesla Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla Electro Wizard Mega Knight
Tesla P.E.K.K.A The Log Electro Wizard Mega Knight
Tesla Mega Knight Arrows Poison P.E.K.K.A Electro Wizard
Arrows Tesla Mega Knight The Log Electro Wizard
Arrows Poison The Log Tesla Electro Wizard Mega Knight
P.E.K.K.A Tesla Electro Wizard
Mega Knight Arrows Tesla Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Tesla The Log Mega Knight
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight Tesla The Log Electro Wizard
P.E.K.K.A Tesla Mega Knight
Arrows Poison Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Electro Wizard Mega Knight Poison The Log
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight Arrows Poison The Log Electro Wizard
P.E.K.K.A Mega Knight Tesla
Tesla Mega Knight
Tesla Electro Wizard Poison P.E.K.K.A The Log
Arrows Poison Mega Knight Tesla P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows The Log
Arrows Poison The Log Electro Wizard
Arrows Poison The Log
Arrows Poison The Log
Poison Arrows The Log Mega Knight
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Poison Electro Wizard
Poison Arrows The Log Electro Wizard
Poison Arrows
Poison The Log
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log Mega Knight
Arrows Poison
Arrows Poison The Log Electro Wizard Mega Knight
Arrows Poison The Log Mega Knight
Poison The Log Mega Knight
Arrows Poison
The Log
Arrows Poison The Log
Arrows Poison The Log Mega Knight
Arrows Poison The Log Electro Wizard
Arrows Poison The Log Mega Knight
Poison Arrows The Log
Poison Arrows Electro Wizard
Electro Wizard Poison
Poison Arrows The Log Mega Knight
Arrows Poison Electro Wizard
P.E.K.K.A Mega Knight
Arrows Poison The Log
Electro Wizard
Poison Arrows Electro Wizard
Arrows The Log
Poison Electro Wizard Mega Knight
Arrows The Log Poison
Arrows Poison
P.E.K.K.A Mega Knight
Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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