My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Cannon Cart P.E.K.K.A Golem Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart P.E.K.K.A Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Night Witch
Giant Snowball
Witch Lumberjack Night Witch
Zap
Witch Cannon Cart Night Witch
Barbarian Barrel
Witch Cannon Cart Lumberjack Night Witch
The Log
Witch Cannon Cart Lumberjack
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Witch Cannon Cart P.E.K.K.A Lumberjack Night Witch
Fireball
Witch Cannon Cart Lumberjack Night Witch
Poison
Witch Night Witch
Lightning
Witch Cannon Cart Lumberjack Night Witch
Rocket
Witch Cannon Cart Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Golem Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Lumberjack Night Witch Witch Cannon Cart P.E.K.K.A Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Lumberjack Night Witch Witch

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Witch Cannon Cart Night Witch
Witch
Rage Cannon Cart P.E.K.K.A Golem Lumberjack Mega Knight
Cannon Cart
Golem Rage Witch Lumberjack
P.E.K.K.A
Witch Lumberjack Night Witch
Golem
Cannon Cart Night Witch Witch Lumberjack
Lumberjack
Witch Cannon Cart P.E.K.K.A Golem Night Witch Mega Knight
Night Witch
Golem Rage P.E.K.K.A Lumberjack Mega Knight
Mega Knight
Witch Lumberjack Night Witch

Defense Synergies 0 6

Rage
Witch
Cannon Cart Lumberjack Mega Knight
Cannon Cart
Witch Lumberjack Night Witch
P.E.K.K.A
Golem
Lumberjack
Witch Cannon Cart
Night Witch
Cannon Cart Mega Knight
Mega Knight
Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart
P.E.K.K.A Lumberjack Witch Cannon Cart Night Witch Mega Knight
Witch P.E.K.K.A Lumberjack Mega Knight Cannon Cart Night Witch
Witch P.E.K.K.A Lumberjack Night Witch Cannon Cart Mega Knight
P.E.K.K.A Lumberjack Mega Knight
Cannon Cart Lumberjack Night Witch Mega Knight
Witch Night Witch
Cannon Cart P.E.K.K.A Mega Knight
Witch P.E.K.K.A Lumberjack Night Witch
Cannon Cart Lumberjack Night Witch Mega Knight
Witch Cannon Cart Lumberjack Night Witch Mega Knight
Witch Night Witch
P.E.K.K.A Lumberjack Night Witch Mega Knight Witch Cannon Cart
Mega Knight Witch Cannon Cart P.E.K.K.A Lumberjack Night Witch
P.E.K.K.A Cannon Cart Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight
Mega Knight Witch Cannon Cart P.E.K.K.A Lumberjack Night Witch
Mega Knight Witch Cannon Cart Lumberjack Night Witch
Witch Cannon Cart Lumberjack Mega Knight
P.E.K.K.A Cannon Cart Lumberjack
Mega Knight Witch Cannon Cart P.E.K.K.A Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch Cannon Cart P.E.K.K.A
Cannon Cart Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Witch Cannon Cart
P.E.K.K.A Lumberjack Mega Knight Cannon Cart Night Witch
P.E.K.K.A Witch Cannon Cart Lumberjack Night Witch Mega Knight
Witch
P.E.K.K.A Witch Cannon Cart Lumberjack Night Witch
P.E.K.K.A Mega Knight Cannon Cart Lumberjack
P.E.K.K.A Mega Knight Witch Cannon Cart
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch Cannon Cart Lumberjack
P.E.K.K.A Mega Knight
Cannon Cart P.E.K.K.A Mega Knight Witch Lumberjack Night Witch
Witch Cannon Cart Mega Knight
Witch Cannon Cart P.E.K.K.A Lumberjack Night Witch
Mega Knight Witch Cannon Cart P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Cannon Cart
Cannon Cart
Mega Knight
Witch
Witch
Lumberjack Night Witch
Cannon Cart
Cannon Cart
Cannon Cart
Cannon Cart
Witch Cannon Cart
Cannon Cart Mega Knight
Night Witch
Mega Knight
Witch Mega Knight
Night Witch Mega Knight
Cannon Cart
Witch Mega Knight
Witch
Witch
Witch Mega Knight
Witch Night Witch
Witch
Night Witch
Night Witch Mega Knight
P.E.K.K.A Mega Knight
Witch Cannon Cart Night Witch
Witch
Cannon Cart Lumberjack Mega Knight
Cannon Cart P.E.K.K.A Mega Knight
Witch
Witch
Witch Cannon Cart Mega Knight
Cannon Cart P.E.K.K.A
Mega Knight

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