My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Dart Goblin Hog Rider Skeleton Army
Zap
Minions Firecracker Dart Goblin Skeleton Army
Barbarian Barrel
Firecracker Dart Goblin Skeleton Army
The Log
Firecracker Dart Goblin Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Minions Firecracker Dart Goblin Skeleton Army
Royal Delivery
Minions Firecracker Dart Goblin Hog Rider Skeleton Army P.E.K.K.A
Fireball
Minions Firecracker Dart Goblin Hog Rider Skeleton Army
Poison
Minions Firecracker Dart Goblin Skeleton Army
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Dart Goblin Skeleton Army Void Hog Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Firecracker Dart Goblin Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight Firecracker P.E.K.K.A
Firecracker
Hog Rider Minions Dart Goblin P.E.K.K.A Mega Knight
Dart Goblin
Firecracker Hog Rider P.E.K.K.A Mega Knight
Hog Rider
Minions Firecracker Dart Goblin Void Mega Knight
Skeleton Army
Void
Hog Rider
P.E.K.K.A
Minions Firecracker Dart Goblin
Mega Knight
Minions Firecracker Dart Goblin Hog Rider

Defense Synergies 0 11

Minions
Firecracker Dart Goblin P.E.K.K.A Mega Knight
Firecracker
Minions Dart Goblin Skeleton Army P.E.K.K.A Mega Knight
Dart Goblin
Minions Firecracker Skeleton Army P.E.K.K.A Mega Knight
Hog Rider
Skeleton Army
Firecracker Dart Goblin
Void
P.E.K.K.A
Minions Firecracker Dart Goblin
Mega Knight
Minions Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Dart Goblin Void
Skeleton Army P.E.K.K.A Minions Firecracker Dart Goblin Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Minions Dart Goblin Void
Skeleton Army P.E.K.K.A Minions Firecracker Dart Goblin Mega Knight
Firecracker Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Minions Firecracker Dart Goblin Mega Knight
Minions Dart Goblin Firecracker Void
Dart Goblin Void P.E.K.K.A Mega Knight
P.E.K.K.A Minions Skeleton Army
Skeleton Army Firecracker Dart Goblin Mega Knight
Minions Dart Goblin Skeleton Army Firecracker Mega Knight
Minions Firecracker Dart Goblin
Skeleton Army P.E.K.K.A Mega Knight Minions
Skeleton Army Mega Knight Minions Firecracker Dart Goblin P.E.K.K.A
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Mega Knight Minions Firecracker Skeleton Army P.E.K.K.A
Mega Knight Minions Firecracker Dart Goblin Skeleton Army
Minions Firecracker Dart Goblin Mega Knight
P.E.K.K.A Dart Goblin
Skeleton Army Mega Knight Minions Firecracker Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Void P.E.K.K.A
Void Firecracker Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Minions
Skeleton Army P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army Mega Knight
Firecracker Minions Dart Goblin
Skeleton Army P.E.K.K.A Minions Dart Goblin Void
P.E.K.K.A Mega Knight Skeleton Army
Void P.E.K.K.A Mega Knight Minions Firecracker Skeleton Army
P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Mega Knight Minions Dart Goblin
Skeleton Army P.E.K.K.A Mega Knight Void
Skeleton Army P.E.K.K.A Mega Knight
Firecracker Dart Goblin Skeleton Army Mega Knight
Skeleton Army Minions Firecracker Dart Goblin P.E.K.K.A
Minions Mega Knight Firecracker Dart Goblin P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Dart Goblin
Firecracker Void Dart Goblin
Dart Goblin Void
Firecracker Dart Goblin Void
Firecracker Mega Knight
Firecracker Minions Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Void Firecracker Dart Goblin
Minions Void
Firecracker Void Dart Goblin
Void Firecracker Dart Goblin
Firecracker Dart Goblin Void
Minions Firecracker Dart Goblin Void
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Minions
Void Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Void Mega Knight
Minions Void Mega Knight
Void
Void
Void
Firecracker Mega Knight
Firecracker Void Dart Goblin
Void Mega Knight
Void Firecracker Dart Goblin
Firecracker Dart Goblin Void
Minions Firecracker Dart Goblin Void
Void
Void Dart Goblin Mega Knight
Void Firecracker
P.E.K.K.A Mega Knight
Firecracker
Minions Dart Goblin Skeleton Army Void
Firecracker Dart Goblin
Void Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin
Void
Firecracker Dart Goblin P.E.K.K.A Mega Knight
Minions Firecracker Dart Goblin
Firecracker Dart Goblin Void
Void Firecracker Dart Goblin Mega Knight
P.E.K.K.A
Firecracker Dart Goblin Void Mega Knight
Void

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