My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Electro Dragon P.E.K.K.A Mother Witch Sparky Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Electro Dragon
Zap
Sparky
Barbarian Barrel
Sparky
The Log
Sparky
Earthquake
Elixir Collector
Arrows
Royal Delivery
Battle Healer Electro Dragon P.E.K.K.A Mother Witch Sparky
Fireball
Battle Healer Elixir Collector Electro Dragon Mother Witch Sparky
Poison
Battle Healer Elixir Collector Electro Dragon Mother Witch Sparky
Lightning
Battle Healer Elixir Collector Electro Dragon Mother Witch Sparky Monk
Rocket
Battle Healer Elixir Collector Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Elixir Collector P.E.K.K.A Mother Witch Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Battle Healer Mother Witch Electro Dragon Monk Elixir Collector Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Battle Healer Mother Witch Electro Dragon Monk

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Healer
Electro Dragon Sparky
Elixir Collector
Electro Dragon
Battle Healer P.E.K.K.A Mother Witch Sparky Mega Knight
P.E.K.K.A
Electro Dragon Mother Witch
Mother Witch
Electro Dragon P.E.K.K.A Mega Knight
Sparky
Battle Healer Electro Dragon
Mega Knight
Electro Dragon Mother Witch
Monk

Defense Synergies 1 3

Battle Healer
Electro Dragon Mother Witch Sparky
Elixir Collector
Electro Dragon
Battle Healer
P.E.K.K.A
Mother Witch
Battle Healer Mega Knight
Sparky
Battle Healer
Mega Knight
Mother Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Sparky
P.E.K.K.A Sparky Battle Healer Electro Dragon Mega Knight Monk
P.E.K.K.A Sparky Mega Knight Electro Dragon
P.E.K.K.A Sparky Electro Dragon Mega Knight Monk
Battle Healer P.E.K.K.A Sparky Mega Knight Monk
Electro Dragon Mother Witch Mega Knight
Electro Dragon
Battle Healer Electro Dragon P.E.K.K.A Sparky Mega Knight Monk
P.E.K.K.A Sparky
Battle Healer Sparky Mega Knight
Mother Witch Electro Dragon Mega Knight
Electro Dragon
P.E.K.K.A Sparky Mega Knight Battle Healer Electro Dragon
Sparky Mega Knight Electro Dragon P.E.K.K.A
P.E.K.K.A Sparky Mega Knight
Monk P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Electro Dragon P.E.K.K.A
Mega Knight Battle Healer Electro Dragon
Battle Healer Electro Dragon Mother Witch Mega Knight
P.E.K.K.A Sparky
Mega Knight Battle Healer Electro Dragon P.E.K.K.A Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Battle Healer P.E.K.K.A Sparky
Battle Healer Electro Dragon Mega Knight Monk
P.E.K.K.A Mega Knight Battle Healer Electro Dragon Sparky
P.E.K.K.A Mega Knight Battle Healer Sparky Monk
P.E.K.K.A Battle Healer Sparky Mega Knight
Mother Witch Electro Dragon Monk
P.E.K.K.A Sparky Battle Healer
P.E.K.K.A Mega Knight Battle Healer Sparky
Electro Dragon P.E.K.K.A Mega Knight Sparky Monk
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Electro Dragon Sparky
P.E.K.K.A Mega Knight Monk
P.E.K.K.A Mega Knight Sparky
Electro Dragon Sparky Mega Knight
Electro Dragon Sparky Battle Healer P.E.K.K.A Monk
Mega Knight Battle Healer Electro Dragon P.E.K.K.A Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Sparky Monk
Monk Electro Dragon
Electro Dragon Sparky
Sparky
Sparky Mega Knight
Mother Witch Electro Dragon Monk
Sparky
Electro Dragon
Monk Electro Dragon
Electro Dragon Sparky
Monk Electro Dragon Sparky
Monk Electro Dragon
Sparky
Electro Dragon Monk
Sparky
Electro Dragon Sparky
Electro Dragon Sparky Mega Knight
Monk Sparky
Sparky
Electro Dragon Sparky Mega Knight Monk
Electro Dragon Mother Witch Mega Knight Monk
Sparky Mega Knight Monk
Sparky Monk
Electro Dragon Monk
Mother Witch Electro Dragon Sparky Mega Knight
Electro Dragon Sparky Monk
Electro Dragon Sparky Mega Knight Monk
Sparky
Electro Dragon Mother Witch Sparky
Electro Dragon
Sparky
Electro Dragon Sparky Mega Knight
Electro Dragon Sparky Monk
P.E.K.K.A Sparky Mega Knight
Sparky Monk
Electro Dragon
Electro Dragon Monk
Electro Dragon Sparky Mega Knight
Electro Dragon
Monk Sparky
Electro Dragon P.E.K.K.A Sparky Mega Knight
Electro Dragon Sparky
Electro Dragon
Electro Dragon Sparky Mega Knight Monk
P.E.K.K.A Sparky
Electro Dragon Sparky Mega Knight Monk

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