My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Curse Skeleton Army
Giant Snowball
Hog Rider Goblin Curse Skeleton Army
Zap
Goblin Curse Skeleton Army
Barbarian Barrel
Goblin Curse Skeleton Army Electro Wizard
The Log
Hog Rider Goblin Curse Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Goblin Curse Skeleton Army
Royal Delivery
Hog Rider Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Hog Rider Skeleton Army Electro Wizard
Poison
Goblin Curse Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Skeleton Army Tornado P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Skeleton Army Tornado Hog Rider Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Skeleton Army Tornado

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Goblin Curse Tornado P.E.K.K.A Electro Wizard Mega Knight
Hog Rider
Zap Tornado Electro Wizard Mega Knight
Goblin Curse
Zap
Skeleton Army
Tornado
Zap P.E.K.K.A Hog Rider Mega Knight
P.E.K.K.A
Zap Tornado Electro Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Zap Hog Rider Tornado Electro Wizard

Defense Synergies 3 8

Zap
Electro Wizard Mega Knight Skeleton Army Tornado P.E.K.K.A
Hog Rider
Goblin Curse
Skeleton Army
Zap Electro Wizard
Tornado
P.E.K.K.A Zap Electro Wizard Mega Knight
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Skeleton Army Tornado P.E.K.K.A Mega Knight
Mega Knight
Zap Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Skeleton Army P.E.K.K.A Zap Goblin Curse Electro Wizard Mega Knight
Skeleton Army Tornado P.E.K.K.A Mega Knight Goblin Curse Electro Wizard
Skeleton Army P.E.K.K.A Goblin Curse Electro Wizard Mega Knight
Skeleton Army Tornado P.E.K.K.A Mega Knight
Skeleton Army Tornado Zap Electro Wizard Mega Knight
Tornado Electro Wizard Zap Goblin Curse
Zap P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Goblin Curse Skeleton Army Tornado
Skeleton Army Tornado Electro Wizard Mega Knight
Goblin Curse Skeleton Army Electro Wizard Zap Tornado Mega Knight
Zap Goblin Curse Tornado Electro Wizard
Skeleton Army P.E.K.K.A Mega Knight Zap Goblin Curse Electro Wizard
Skeleton Army Mega Knight Zap Goblin Curse Tornado P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Goblin Curse Electro Wizard Mega Knight
Skeleton Army Tornado Zap Goblin Curse P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Skeleton Army Tornado P.E.K.K.A Electro Wizard
Mega Knight Zap Skeleton Army Tornado Electro Wizard
Zap Tornado Goblin Curse Electro Wizard Mega Knight
P.E.K.K.A Goblin Curse Tornado Electro Wizard
Skeleton Army Mega Knight Goblin Curse P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Zap Electro Wizard
Skeleton Army P.E.K.K.A Mega Knight Zap Tornado Electro Wizard
P.E.K.K.A Goblin Curse Skeleton Army Mega Knight
Zap Goblin Curse Tornado Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight Goblin Curse Skeleton Army
Zap P.E.K.K.A Electro Wizard Mega Knight Skeleton Army Tornado
P.E.K.K.A Goblin Curse Skeleton Army
P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Zap Tornado Electro Wizard
Skeleton Army P.E.K.K.A Mega Knight Goblin Curse
Goblin Curse Skeleton Army Mega Knight
Skeleton Army Electro Wizard Zap Tornado P.E.K.K.A
Mega Knight Zap Goblin Curse P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Goblin Curse Tornado Electro Wizard
Zap Goblin Curse Mega Knight
Zap Goblin Curse Tornado
Tornado
Zap Goblin Curse Tornado
Zap Tornado
Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Goblin Curse Tornado
Zap
Zap
Mega Knight
Tornado
Zap Electro Wizard Mega Knight
Zap Goblin Curse Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Goblin Curse Tornado Mega Knight
Zap Tornado Electro Wizard
Zap Tornado Mega Knight
Zap Goblin Curse Tornado
Zap Goblin Curse Tornado Electro Wizard
Zap Electro Wizard
Zap Mega Knight
Zap Electro Wizard
P.E.K.K.A Mega Knight
Goblin Curse
Zap Electro Wizard Skeleton Army
Zap Goblin Curse Tornado Electro Wizard
Electro Wizard Mega Knight
Zap
Zap Tornado
P.E.K.K.A Mega Knight
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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