My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton King
Giant Snowball
Bats Skeleton King
Zap
Bats Firecracker Skeleton King
Barbarian Barrel
Firecracker Electro Wizard Skeleton King
The Log
Firecracker Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Bats Firecracker Skeleton King
Royal Delivery
Bats Firecracker P.E.K.K.A Electro Wizard Skeleton King
Fireball
Firecracker Electro Wizard Skeleton King
Poison
Bats Firecracker Electro Wizard Skeleton King
Lightning
Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Firecracker Electro Wizard Skeleton King P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker P.E.K.K.A Skeleton King
Arrows
P.E.K.K.A Mega Knight
Firecracker
Bats P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Electro Wizard Bats Firecracker The Log
The Log
P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Bats Arrows Firecracker The Log Electro Wizard
Skeleton King
Bats

Defense Synergies 3 14

Bats
Firecracker P.E.K.K.A The Log Electro Wizard Mega Knight Skeleton King
Arrows
Mega Knight P.E.K.K.A
Firecracker
The Log Bats P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
The Log Bats Arrows Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Bats Electro Wizard Mega Knight
Electro Wizard
Bats Firecracker P.E.K.K.A The Log Mega Knight
Mega Knight
Arrows Bats Firecracker The Log Electro Wizard
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
P.E.K.K.A Bats Firecracker The Log Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Bats Electro Wizard
P.E.K.K.A Bats Firecracker Electro Wizard Mega Knight Skeleton King
Arrows Firecracker P.E.K.K.A The Log Mega Knight
Arrows The Log Bats Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Arrows Firecracker
Arrows P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A Skeleton King
Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Arrows Firecracker The Log Mega Knight Skeleton King
Arrows Bats Firecracker Electro Wizard
P.E.K.K.A Mega Knight Bats The Log Electro Wizard
Mega Knight Bats Arrows Firecracker P.E.K.K.A The Log Electro Wizard Skeleton King
P.E.K.K.A Electro Wizard Mega Knight Skeleton King
P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Bats Arrows Firecracker P.E.K.K.A Electro Wizard
Arrows Mega Knight Bats Firecracker The Log Electro Wizard
Arrows The Log Bats Firecracker Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Bats Arrows Firecracker P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker The Log Mega Knight
P.E.K.K.A Mega Knight Bats The Log Electro Wizard
P.E.K.K.A Mega Knight Bats The Log Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker Bats Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Bats Firecracker The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Arrows The Log Electro Wizard
P.E.K.K.A Mega Knight Skeleton King
Firecracker Mega Knight
Electro Wizard Bats Firecracker P.E.K.K.A The Log Skeleton King
Bats Arrows Mega Knight Firecracker P.E.K.K.A The Log Electro Wizard Skeleton King
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Bats
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Bats Electro Wizard
Firecracker Arrows The Log Electro Wizard
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Bats
Arrows Firecracker The Log Electro Wizard Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Electro Wizard
Arrows The Log Mega Knight
Arrows Firecracker The Log
Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Arrows The Log Mega Knight
Arrows Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker The Log
Electro Wizard Bats
Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Electro Wizard Mega Knight
Arrows The Log Firecracker Skeleton King
Arrows
Firecracker P.E.K.K.A Mega Knight
Bats Firecracker The Log Electro Wizard Skeleton King
Firecracker Bats Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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