My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel Witch
Zap
Skeleton Barrel Inferno Tower Witch
Barbarian Barrel
Skeleton Barrel Valkyrie Inferno Tower Witch
The Log
Skeleton Barrel Witch
Earthquake
Inferno Tower Witch
Arrows
Skeleton Barrel Witch
Royal Delivery
Skeleton Barrel Valkyrie Witch P.E.K.K.A
Fireball
Skeleton Barrel Inferno Tower Witch
Poison
Skeleton Barrel Inferno Tower Witch
Lightning
Valkyrie Inferno Tower Witch
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Valkyrie Inferno Tower P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Fireball Valkyrie Inferno Tower Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Barrel Fireball Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Skeleton Barrel Mega Knight
Skeleton Barrel
Fireball Arrows Valkyrie Witch Mega Knight
Fireball
Arrows Skeleton Barrel Mega Knight
Valkyrie
Skeleton Barrel Witch P.E.K.K.A
Inferno Tower
Witch
Skeleton Barrel Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Valkyrie Witch
Mega Knight
Arrows Skeleton Barrel Fireball Witch

Defense Synergies 1 14

Arrows
Mega Knight Fireball Valkyrie Inferno Tower P.E.K.K.A
Skeleton Barrel
Fireball Mega Knight
Fireball
Arrows Skeleton Barrel Valkyrie Inferno Tower Mega Knight
Valkyrie
Arrows Fireball Inferno Tower Witch P.E.K.K.A
Inferno Tower
Arrows Fireball Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
P.E.K.K.A
Arrows Valkyrie
Mega Knight
Arrows Skeleton Barrel Fireball Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie Witch Mega Knight
Inferno Tower Witch P.E.K.K.A Mega Knight Valkyrie
Inferno Tower Witch P.E.K.K.A Valkyrie Mega Knight
Arrows Fireball Valkyrie P.E.K.K.A Mega Knight
Arrows Fireball Valkyrie Mega Knight
Inferno Tower Arrows Fireball Witch
Arrows Skeleton Barrel Fireball Valkyrie Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Witch P.E.K.K.A
Valkyrie Inferno Tower Mega Knight
Valkyrie Witch Arrows Fireball Mega Knight
Arrows Inferno Tower Fireball Witch
Inferno Tower P.E.K.K.A Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Arrows Witch P.E.K.K.A
Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Fireball P.E.K.K.A Mega Knight
Mega Knight Arrows Fireball Valkyrie Inferno Tower Witch P.E.K.K.A
Arrows Fireball Mega Knight Valkyrie Witch
Arrows Valkyrie Witch Fireball Mega Knight
P.E.K.K.A Inferno Tower
Valkyrie Mega Knight Arrows Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Inferno Tower Witch P.E.K.K.A
Fireball Arrows Skeleton Barrel Valkyrie Mega Knight
P.E.K.K.A Mega Knight Valkyrie Inferno Tower Witch
Valkyrie P.E.K.K.A Mega Knight Fireball Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie Witch Mega Knight
Arrows Fireball Skeleton Barrel Witch
P.E.K.K.A Fireball Valkyrie Inferno Tower Witch
Inferno Tower P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Fireball Valkyrie Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie Inferno Tower Witch
P.E.K.K.A Mega Knight Arrows Fireball Valkyrie
P.E.K.K.A Mega Knight Fireball Valkyrie Inferno Tower Witch
Fireball Valkyrie Witch Mega Knight
Inferno Tower Witch Fireball Valkyrie P.E.K.K.A
Arrows Valkyrie Mega Knight Fireball Inferno Tower Witch P.E.K.K.A
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows Valkyrie
Arrows Fireball Skeleton Barrel
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball Valkyrie
Fireball Arrows Valkyrie Mega Knight
Arrows Fireball Skeleton Barrel Witch
Arrows Witch
Arrows Fireball Skeleton Barrel
Arrows Fireball Skeleton Barrel
Fireball
Arrows Skeleton Barrel Fireball Valkyrie
Fireball Arrows
Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball Witch
Arrows Skeleton Barrel Fireball Mega Knight
Arrows Fireball
Arrows Skeleton Barrel Fireball Mega Knight
Arrows Skeleton Barrel Fireball Valkyrie Witch Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Skeleton Barrel Fireball
Arrows Fireball Valkyrie Witch Mega Knight
Witch
Arrows Fireball Skeleton Barrel Witch
Fireball Arrows Skeleton Barrel Witch Mega Knight
Fireball Arrows Skeleton Barrel
Arrows Fireball Witch
Skeleton Barrel Fireball Witch
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
P.E.K.K.A Mega Knight
Arrows Fireball
Skeleton Barrel Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Valkyrie Mega Knight
Arrows Skeleton Barrel Fireball
Arrows Fireball
P.E.K.K.A Mega Knight
Fireball Witch
Fireball Witch
Skeleton Barrel Fireball Witch Mega Knight
P.E.K.K.A
Fireball Mega Knight

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