My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Giant Skeleton P.E.K.K.A Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon Sparky
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon Sparky
Barbarian Barrel
Giant Skeleton Sparky
The Log
Giant Skeleton Sparky
Earthquake
Elixir Collector
Arrows
Royal Delivery
Giant Skeleton P.E.K.K.A Inferno Dragon Sparky
Fireball
Elixir Collector Inferno Dragon Sparky
Poison
Elixir Collector Sparky
Lightning
Elixir Collector Inferno Dragon Sparky
Rocket
Elixir Collector Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Giant Skeleton P.E.K.K.A Inferno Dragon Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Inferno Dragon Elixir Collector Giant Skeleton Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Arrows Inferno Dragon Elixir Collector

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Sparky Giant Skeleton Mega Knight
Arrows
Zap P.E.K.K.A Sparky Giant Skeleton Mega Knight
Elixir Collector
Giant Skeleton
Zap Arrows Sparky
P.E.K.K.A
Zap Arrows
Inferno Dragon
Mega Knight
Sparky
Zap Arrows Giant Skeleton
Mega Knight
Inferno Dragon Zap Arrows

Defense Synergies 2 9

Zap
Mega Knight Arrows Giant Skeleton P.E.K.K.A Inferno Dragon Sparky
Arrows
Mega Knight Zap Giant Skeleton P.E.K.K.A Sparky
Elixir Collector
Giant Skeleton
Zap Arrows
P.E.K.K.A
Zap Arrows
Inferno Dragon
Zap Mega Knight
Sparky
Zap Arrows
Mega Knight
Zap Arrows Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
P.E.K.K.A Inferno Dragon Sparky Zap Mega Knight
P.E.K.K.A Sparky Mega Knight Giant Skeleton Inferno Dragon
P.E.K.K.A Inferno Dragon Sparky Mega Knight
Arrows Giant Skeleton P.E.K.K.A Sparky Mega Knight
Arrows Zap Mega Knight
Inferno Dragon Zap Arrows
Zap Arrows Giant Skeleton P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Inferno Dragon Sparky
Giant Skeleton Sparky Mega Knight
Zap Arrows Giant Skeleton Mega Knight
Arrows Inferno Dragon Zap
P.E.K.K.A Sparky Mega Knight Zap Giant Skeleton
Sparky Mega Knight Zap Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon Sparky Mega Knight
Zap P.E.K.K.A Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Arrows P.E.K.K.A
Arrows Mega Knight Zap
Zap Arrows Giant Skeleton Inferno Dragon Mega Knight
P.E.K.K.A Sparky Inferno Dragon
Mega Knight Arrows Giant Skeleton P.E.K.K.A Sparky
P.E.K.K.A Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Giant Skeleton P.E.K.K.A Sparky
Zap Arrows Inferno Dragon Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Zap Sparky
Giant Skeleton P.E.K.K.A Mega Knight Zap Sparky
Giant Skeleton P.E.K.K.A Inferno Dragon Sparky Mega Knight
Arrows Zap
P.E.K.K.A Sparky Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Inferno Dragon Sparky
Zap Giant Skeleton P.E.K.K.A Mega Knight Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Mega Knight Giant Skeleton Sparky
P.E.K.K.A Mega Knight Zap Arrows Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Sparky
Sparky Mega Knight
Sparky Zap Giant Skeleton P.E.K.K.A Inferno Dragon
Arrows Mega Knight Zap Giant Skeleton P.E.K.K.A Inferno Dragon Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Sparky
Arrows Zap
Arrows Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Zap Arrows Sparky Mega Knight
Arrows Zap
Arrows Sparky
Arrows Zap
Arrows Zap
Sparky
Zap Arrows Sparky
Zap Arrows
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Mega Knight
Giant Skeleton Sparky Mega Knight
Arrows
Sparky
Zap Arrows
Zap Arrows Sparky Mega Knight
Inferno Dragon
Arrows Zap Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
Zap Arrows Sparky
Zap
Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
P.E.K.K.A Giant Skeleton Sparky Mega Knight
Arrows Sparky
Zap
Zap Arrows
Arrows
Sparky Mega Knight
Arrows Zap
Zap Arrows Giant Skeleton Sparky
P.E.K.K.A Sparky Mega Knight
Zap Giant Skeleton Sparky
Zap
Zap Giant Skeleton Sparky Mega Knight
P.E.K.K.A Inferno Dragon Sparky
Sparky Mega Knight

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