My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Miner
Giant Snowball
Bomber Goblin Gang Miner
Zap
Bomber Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Wizard Royal Ghost
The Log
Bomber Goblin Gang
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Wizard P.E.K.K.A Miner Royal Ghost
Fireball
Bomber Goblin Gang Wizard
Poison
Bomber Goblin Gang Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Miner Royal Ghost Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Miner

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A Miner Mega Knight
Zap
P.E.K.K.A Miner Bomber Royal Ghost Mega Knight
Goblin Gang
Miner P.E.K.K.A Royal Ghost
Wizard
P.E.K.K.A Miner Royal Ghost Mega Knight
P.E.K.K.A
Zap Bomber Goblin Gang Wizard
Miner
Zap Goblin Gang Bomber Wizard Royal Ghost Mega Knight
Royal Ghost
Zap Goblin Gang Wizard Miner Mega Knight
Mega Knight
Bomber Zap Wizard Miner Royal Ghost

Defense Synergies 1 15

Bomber
Zap P.E.K.K.A Miner Royal Ghost
Zap
Mega Knight Bomber Goblin Gang P.E.K.K.A Miner Royal Ghost
Goblin Gang
Zap P.E.K.K.A Miner
Wizard
P.E.K.K.A Royal Ghost Mega Knight
P.E.K.K.A
Bomber Zap Goblin Gang Wizard
Miner
Bomber Zap Goblin Gang Mega Knight
Royal Ghost
Bomber Zap Wizard Mega Knight
Mega Knight
Zap Wizard Miner Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
P.E.K.K.A Bomber Zap Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bomber
P.E.K.K.A Bomber Goblin Gang Mega Knight
Bomber P.E.K.K.A Mega Knight
Goblin Gang Bomber Zap Royal Ghost Mega Knight
Zap Goblin Gang Wizard
Zap P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang
Goblin Gang Bomber Miner Royal Ghost Mega Knight
Goblin Gang Bomber Zap Wizard Royal Ghost Mega Knight
Zap Goblin Gang Wizard
P.E.K.K.A Mega Knight Bomber Zap Goblin Gang Wizard
Bomber Wizard Mega Knight Zap Goblin Gang P.E.K.K.A Royal Ghost
P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang P.E.K.K.A Mega Knight
Wizard Mega Knight Bomber Goblin Gang P.E.K.K.A
Mega Knight Bomber Zap Goblin Gang Wizard Royal Ghost
Zap Wizard Bomber Royal Ghost Mega Knight
P.E.K.K.A
Bomber Goblin Gang Wizard Royal Ghost Mega Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap P.E.K.K.A Royal Ghost
Bomber Zap Goblin Gang Wizard Miner Royal Ghost Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Zap
Goblin Gang P.E.K.K.A Mega Knight Zap
P.E.K.K.A Goblin Gang Mega Knight
Wizard Zap Goblin Gang
Goblin Gang P.E.K.K.A
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Bomber Mega Knight
Goblin Gang Bomber Zap P.E.K.K.A
Mega Knight Bomber Zap Wizard P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Miner Royal Ghost
Miner
Bomber Wizard Zap Mega Knight
Wizard Zap
Bomber Wizard
Zap Wizard
Miner Zap Wizard
Goblin Gang
Miner Zap Wizard
Zap Wizard
Miner
Zap
Bomber Zap Wizard
Wizard Mega Knight
Bomber
Bomber Zap Wizard Mega Knight
Bomber Zap Wizard Miner Mega Knight
Mega Knight
Wizard
Zap
Zap Bomber Wizard Mega Knight
Miner Zap Wizard Royal Ghost
Zap Wizard Miner Mega Knight
Miner Zap
Zap Wizard
Zap Wizard
Bomber Zap Wizard Miner Mega Knight
Zap
P.E.K.K.A Mega Knight
Wizard
Zap Goblin Gang
Zap Wizard
Miner Goblin Gang Wizard Mega Knight
Bomber Zap Wizard
Zap
P.E.K.K.A Mega Knight
Zap Goblin Gang
Zap
Zap Miner Royal Ghost Mega Knight

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