My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker Electro Wizard
The Log
Skeletons Cannon Firecracker
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker P.E.K.K.A Electro Wizard
Fireball
Cannon Firecracker Electro Wizard
Poison
Cannon Firecracker Electro Wizard
Lightning
Cannon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Cannon Firecracker Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Cannon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Mega Knight
Cannon
Firecracker
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Electro Wizard Firecracker The Log
The Log
P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker The Log Electro Wizard

Defense Synergies 5 15

Skeletons
Cannon Firecracker P.E.K.K.A The Log Electro Wizard
Arrows
Mega Knight Cannon P.E.K.K.A
Cannon
Skeletons The Log Arrows Firecracker Electro Wizard
Firecracker
The Log Skeletons Cannon P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
The Log Skeletons Arrows Firecracker Electro Wizard
The Log
Cannon Firecracker P.E.K.K.A Skeletons Electro Wizard Mega Knight
Electro Wizard
Skeletons Cannon Firecracker P.E.K.K.A The Log Mega Knight
Mega Knight
Arrows Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log Electro Wizard
P.E.K.K.A Skeletons Cannon Firecracker The Log Electro Wizard Mega Knight
Cannon P.E.K.K.A Mega Knight Skeletons Electro Wizard
Cannon P.E.K.K.A Skeletons Firecracker Electro Wizard Mega Knight
Arrows Firecracker P.E.K.K.A The Log Mega Knight
Arrows The Log Skeletons Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Arrows Cannon Firecracker
Arrows Cannon P.E.K.K.A The Log Electro Wizard Mega Knight
Cannon P.E.K.K.A Skeletons
Skeletons Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Skeletons Arrows Cannon Firecracker The Log Mega Knight
Arrows Firecracker Electro Wizard
Cannon P.E.K.K.A Mega Knight Skeletons The Log Electro Wizard
Mega Knight Arrows Cannon Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Electro Wizard Mega Knight
Cannon P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Skeletons Arrows Cannon Firecracker P.E.K.K.A Electro Wizard
Arrows Cannon Mega Knight Firecracker The Log Electro Wizard
Arrows The Log Cannon Firecracker Electro Wizard Mega Knight
P.E.K.K.A Cannon Electro Wizard
Mega Knight Arrows Cannon Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker The Log Mega Knight
P.E.K.K.A Mega Knight Skeletons The Log Electro Wizard
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Skeletons Cannon Mega Knight
Arrows Firecracker Skeletons Electro Wizard
P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Skeletons Firecracker The Log
P.E.K.K.A Skeletons Cannon
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Arrows The Log Electro Wizard
P.E.K.K.A Mega Knight Skeletons Cannon
Cannon Firecracker Mega Knight
Electro Wizard Skeletons Firecracker P.E.K.K.A The Log
Arrows Mega Knight Cannon Firecracker P.E.K.K.A The Log Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Electro Wizard
Firecracker Arrows The Log Electro Wizard
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Arrows Firecracker The Log Electro Wizard Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Electro Wizard
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows The Log Mega Knight
Arrows Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker The Log
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Electro Wizard Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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