My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Guards
Zap
Minions Firecracker Guards
Barbarian Barrel
Firecracker Guards Electro Wizard
The Log
Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Minions Firecracker Guards
Royal Delivery
Minions Firecracker Guards P.E.K.K.A Electro Wizard
Fireball
Minions Firecracker Electro Wizard
Poison
Minions Firecracker Guards Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Firecracker Guards Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Firecracker

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Electro Wizard Minions Guards Mega Knight
Minions
Rage Mega Knight Zap Firecracker P.E.K.K.A
Firecracker
Zap Minions P.E.K.K.A Mega Knight
Rage
Minions Electro Wizard
Guards
Zap
P.E.K.K.A
Zap Electro Wizard Minions Firecracker
Electro Wizard
Zap P.E.K.K.A Rage Mega Knight
Mega Knight
Minions Zap Firecracker Electro Wizard

Defense Synergies 2 15

Zap
Electro Wizard Mega Knight Minions Firecracker Guards P.E.K.K.A
Minions
Zap Firecracker P.E.K.K.A Electro Wizard Mega Knight
Firecracker
Zap Minions Guards P.E.K.K.A Electro Wizard Mega Knight
Rage
Guards
Zap Firecracker Electro Wizard
P.E.K.K.A
Zap Minions Firecracker Electro Wizard
Electro Wizard
Zap Minions Firecracker Guards P.E.K.K.A Mega Knight
Mega Knight
Zap Minions Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Electro Wizard
P.E.K.K.A Zap Minions Firecracker Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Minions Electro Wizard
P.E.K.K.A Minions Firecracker Guards Electro Wizard Mega Knight
Firecracker P.E.K.K.A Mega Knight
Zap Minions Firecracker Guards Electro Wizard Mega Knight
Minions Electro Wizard Zap Firecracker
Zap P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Minions
Guards Firecracker Electro Wizard Mega Knight
Minions Guards Electro Wizard Zap Firecracker Mega Knight
Minions Zap Firecracker Electro Wizard
P.E.K.K.A Mega Knight Zap Minions Guards Electro Wizard
Mega Knight Zap Minions Firecracker Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Minions Firecracker P.E.K.K.A Electro Wizard
Mega Knight Zap Minions Firecracker Guards Electro Wizard
Zap Minions Firecracker Guards Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Minions Firecracker Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Mega Knight
Guards P.E.K.K.A Mega Knight Zap Minions Electro Wizard
Guards P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Guards Mega Knight
Firecracker Zap Minions Electro Wizard
Guards P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Minions Firecracker
P.E.K.K.A Guards
P.E.K.K.A Mega Knight Minions Guards
P.E.K.K.A Mega Knight Zap Guards Electro Wizard
P.E.K.K.A Mega Knight Guards
Firecracker Mega Knight
Guards Electro Wizard Zap Minions Firecracker P.E.K.K.A
Minions Mega Knight Zap Firecracker P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Zap Electro Wizard
Firecracker Guards
Zap Firecracker Mega Knight
Firecracker Zap Minions
Firecracker
Zap Firecracker
Zap Firecracker
Minions Guards Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker
Firecracker
Minions Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Minions
Zap Firecracker Electro Wizard Mega Knight
Zap Firecracker Mega Knight
Minions Mega Knight
Zap
Zap Firecracker Mega Knight
Firecracker Zap Electro Wizard
Zap Mega Knight
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Minions Firecracker Guards
Zap Mega Knight
Zap Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Firecracker
Zap Electro Wizard Minions Guards
Zap Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Zap Firecracker
Zap
Firecracker P.E.K.K.A Mega Knight
Zap Minions Firecracker Guards Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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