My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Witch Giant Skeleton P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Dark Prince Giant Skeleton Ram Rider
Giant Snowball
Minions Musketeer Goblin Barrel Witch Ram Rider
Zap
Minions Goblin Barrel Dark Prince Witch Ram Rider
Barbarian Barrel
Musketeer Goblin Barrel Dark Prince Witch Giant Skeleton
The Log
Musketeer Goblin Barrel Dark Prince Witch Giant Skeleton Ram Rider
Earthquake
Goblin Barrel Witch
Arrows
Minions Goblin Barrel Witch
Royal Delivery
Minions Musketeer Goblin Barrel Dark Prince Witch Giant Skeleton P.E.K.K.A Ram Rider
Fireball
Minions Musketeer Goblin Barrel Witch Ram Rider
Poison
Minions Musketeer Witch
Lightning
Musketeer Dark Prince Witch Ram Rider
Rocket
Musketeer Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Musketeer Dark Prince Witch Ram Rider Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Barrel Musketeer Dark Prince

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Dark Prince Giant Skeleton P.E.K.K.A Ram Rider
Musketeer
Dark Prince Giant Skeleton P.E.K.K.A Ram Rider
Goblin Barrel
Dark Prince Giant Skeleton P.E.K.K.A Ram Rider
Dark Prince
Goblin Barrel Minions Musketeer Witch Ram Rider
Witch
Dark Prince Giant Skeleton P.E.K.K.A Ram Rider
Giant Skeleton
Minions Musketeer Goblin Barrel Witch
P.E.K.K.A
Minions Musketeer Goblin Barrel Witch Ram Rider
Ram Rider
Minions Musketeer Goblin Barrel Dark Prince Witch P.E.K.K.A

Defense Synergies 0 11

Minions
Musketeer Dark Prince Giant Skeleton P.E.K.K.A Ram Rider
Musketeer
Minions Dark Prince Giant Skeleton P.E.K.K.A Ram Rider
Goblin Barrel
Dark Prince
Minions Musketeer Witch
Witch
Dark Prince Giant Skeleton
Giant Skeleton
Minions Musketeer Witch
P.E.K.K.A
Minions Musketeer
Ram Rider
Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Ram Rider
P.E.K.K.A Minions Musketeer Dark Prince Witch Ram Rider
Witch P.E.K.K.A Ram Rider Minions Musketeer Dark Prince Giant Skeleton
Witch P.E.K.K.A Minions Musketeer Dark Prince Ram Rider
Dark Prince Giant Skeleton P.E.K.K.A
Minions Musketeer Dark Prince
Minions Musketeer Ram Rider Witch
Musketeer Giant Skeleton P.E.K.K.A Ram Rider
Witch P.E.K.K.A Minions Musketeer
Musketeer Dark Prince Giant Skeleton
Minions Witch Musketeer Dark Prince Giant Skeleton Ram Rider
Minions Musketeer Witch Ram Rider
P.E.K.K.A Minions Musketeer Dark Prince Witch Giant Skeleton Ram Rider
Minions Dark Prince Witch P.E.K.K.A
P.E.K.K.A Ram Rider
P.E.K.K.A Ram Rider
Minions Musketeer Dark Prince Witch P.E.K.K.A
Minions Musketeer Dark Prince Witch Ram Rider
Witch Minions Musketeer Dark Prince Giant Skeleton Ram Rider
P.E.K.K.A Musketeer Ram Rider
Dark Prince Minions Musketeer Witch Giant Skeleton P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch Giant Skeleton P.E.K.K.A
Musketeer
Giant Skeleton P.E.K.K.A Minions Musketeer Dark Prince Witch Ram Rider
Dark Prince Giant Skeleton P.E.K.K.A Musketeer Ram Rider
Giant Skeleton P.E.K.K.A Musketeer Dark Prince Witch Ram Rider
Minions Musketeer Witch Ram Rider
Dark Prince P.E.K.K.A Minions Musketeer Witch Giant Skeleton Ram Rider
Giant Skeleton P.E.K.K.A Dark Prince
Giant Skeleton P.E.K.K.A Minions Dark Prince Witch
Witch P.E.K.K.A Musketeer
P.E.K.K.A Minions Musketeer Dark Prince Witch Giant Skeleton
P.E.K.K.A Dark Prince Giant Skeleton
Dark Prince Giant Skeleton P.E.K.K.A Witch Ram Rider
Musketeer Witch
Witch Minions Musketeer Dark Prince Giant Skeleton P.E.K.K.A
Minions Musketeer Dark Prince Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton
Musketeer Ram Rider
Giant Skeleton
Musketeer Dark Prince Giant Skeleton
Dark Prince
Minions Musketeer Witch Ram Rider
Musketeer Witch
Ram Rider
Ram Rider
Minions Musketeer
Musketeer Dark Prince Ram Rider
Musketeer
Musketeer
Minions Musketeer
Musketeer
Musketeer Witch
Musketeer
Minions
Musketeer Dark Prince
Witch
Minions Musketeer Giant Skeleton
Musketeer
Musketeer
Dark Prince Witch
Witch
Musketeer Witch Ram Rider
Musketeer Witch Ram Rider
Musketeer
Musketeer Witch
Minions Musketeer Witch
Musketeer
P.E.K.K.A Giant Skeleton
Minions Musketeer Dark Prince Witch
Musketeer Witch Ram Rider
Musketeer Dark Prince
Musketeer
Giant Skeleton
Musketeer Dark Prince P.E.K.K.A
Minions Musketeer Witch Giant Skeleton
Musketeer Witch
Musketeer Dark Prince Witch Giant Skeleton
P.E.K.K.A

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